The amount of character art just in this demo is wild, the whole experience is so cinematic and well choreographed! Really awesome game and a great concept, I definitely want to see the full thing!!
respectthecat
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I looove your writing! And the way you sync up the visuals with the text is also super effective, knowing that clicking forward will show something new in the scene definitely made moments more tense. The overall effect is super immersive and cinematic. I especially love the leaving-the-train scene and Pusturnik's introduction, with each thing getting revealed piece by piece and the visuals changing progressively with the text. It's also cool how Soika's dialogue skips forwards when she's speaking fast. I think this'll be a great format for a longer story for sure!! The point-and-click elements are also super promising, as well as the personality bar (maybe you could hide it most of the time and fade it in for a few seconds when a decision causes it to change, if it's not something the player will need to reference often). This was a really cool demo and I'm excited to see how it develops!
This is an amazing game all around, but I especially love the art for each character. The brighter details (especially for the humans) really does a lot to differentiate them, and the design of each creepy little guy is so good. I also love how they interact with the text box. All the little details are so on point and seem so thought out. I only wish there was a little more time to look at each new scene before the text box covers it, but for the sake of pacing it makes sense to keep the ball rolling and we get to see them often when replaying anyway (the replay factor is also really strong, I want to see all the endings!). Amazing job!
