Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Resonant Gap

10
Posts
9
Followers
3
Following
A member registered Dec 22, 2025 · View creator page →

Creator of

Recent community posts

Thank you so much for taking the time to check it out and your kind words!

The art style and overall mood of the games are nice! Maybe the 7 minutes is a bit too much but besides that, cool concept!

Interesting idea! It makes you want to try again and again until you manage to be as close as possible to zero. Love it.

Thank you so much for trying out our game!

Thanks for trying out our game, and your very kind words!

That's very sweet of you, thank you so much!

Thanks a lot!

Thanks a lot for checking our game! And yes we spotted the bug last minute, but couldn't fix it in time so we opted for that solution...

Really sweet game. Simple yet very effective

Sadly I got stuck during the second part after collecting all the flowers. I'm unsure if I was just confused about how to take the picture of the picnic table or if it was a bug.

But that aside, the little writing in this game was really well done, well crafted, simple, but emotional.

Artstyle is also unique, well made and you can tell it was crafted with lots of care. 

A great way to tackle the theme. Thank you for this experience, and congrats to the whole team!


- Roy from the Resonant Gap team

I feel like there's something really special in the concept of this one! Combining troops with this movement puzzle has some great potential for something bigger, especially with the added layer where you also impact the enemy troops.

Yet, right now, the time pressure feels too punishing. The gameplay is pretty demanding and I feel like I would need way more time to think of the ideal combinations. But I understand that removing the timer could also push players to overthink their strategy and take away a layer of pressure. So it might just be a matter of balancing!
The pixel art is appealing but I found it to be a bit too chunky for my taste. Not just as a matter of aesthetics, but more so in the gameplay where I find my troops to be hard to read, I struggled to understand what they would represent, but also made it harder to figure which ones I could combine together.
Despite all that, like I said, I really think there's some potential! I would be curious to see how far you could push this idea further!

Congrats to the whole team!

- Roy from the Resonant Gap team