Incredible, thanks!
RE:Skob
Creator of
Recent community posts
Solid Tower Defense game. Never really got the hang of how upgrading worked, and I think the game is a little too stingy with energy so that it takes forever to add towers. Wish there was a mechanism to remove/sell towers so I could build them in a new location because I messed up placement and was just stuck with it. Overall, great work and I played it for quite a bit.
Atmosphere is creepy, jump scare scared me and the audio was pretty good as well. The Cthulu skybox was a bit disorienting and gave me a bit of a headache but I might be overly sensitive to that type of stuff. I fell through the ground a couple of times. The critical path was a bit confusing and I discovered you could just walk in the green sludge and get around, but then I fell somewhere and died and didn't know why. There could be more feedback for what is damaging you. I also had a bit of a hard time figuring out what the disks were for and never really did.
Love the concept. Rampage meets jet set radio is a killer mix. I wish there was more oomph to the destruction. It's such a core part of the mechanic but doesn't feel very satisfying. Having more dynamic debris flying off as you hit the buildings, camera shake, action lines and effects, etc would really add the juice that's missing.
Unique idea. It was unclear what to do at first and I just kept dying for no reason 5 or 6 times until I accidentally pressed spacebar and found out you could switch modes to illuminate the path. After a few more attempts, the pathfinding became too consistent where the energy wasn't even an issue because I could just illuminate the initial direction/distance and then just staircase my way to the goal. But, those are pretty easy problems to solve for, and there's an interesting core there that I could see being expanded into something bigger. Good stuff.
Deceptively hard. I thought it would be a piece of cake but then turned pretty challenging really fast. That's not a criticism - it's a compliment with how challenging it is with the limited number of variables you have in there now. You could add more things like variation to your arrow speed based on pull back strength to add a lot more skill, or arrow powerups, flaming arrows that cause chain reactions, exploding arrows that have AOE properties, and so on. Lots of opportunities here. Good stuff
https://reskob.itch.io/the-heavens
Embark on an epic journey through the universe. Follow the trail. Reach for the last star! Your fate lies in the Heavens.
The Heavens is a gravity-based, open-world, space-sim, asteroids game, kind of like is Asteroids, Lunar Lander, and No Man's Sky had a baby. Hope you all enjoy it.

