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RepeaterEater

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A member registered Nov 11, 2023 · View creator page →

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Clever idea! Solid execution too.

I do think it could benefit from some progressive pacing. Taking on such a massive army at once is overwhelming and could feel a little tedious even once the player understands the game.

Little victories of beating smaller army levels first could build the players engagement over time.

I also enjoyed all the little sprites and their animations. Great job!

Fun clicking - and good effects spreading the mayo everywhere

(1 edit)

Sorry for the terrible description! Literally had seconds to submit and panicked. Also naturally have more information my project page.

Concept was based off a nightmare I had as a kid. Also motivated by wanting to learn tile based gameplay in Godot and focus on atmosphere and tone over difficult or too complex of gameplay. 

Top-down tile movement where your inputs progress time and grow the infinite Ichor.  Move with your Shadow to push objects and navigate 5 levels without succumbing to the tide of ichor.

Escape the house and this nightmare.