Clever idea! Solid execution too.
I do think it could benefit from some progressive pacing. Taking on such a massive army at once is overwhelming and could feel a little tedious even once the player understands the game.
Little victories of beating smaller army levels first could build the players engagement over time.
I also enjoyed all the little sprites and their animations. Great job!
RepeaterEater
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A member registered Nov 11, 2023 · View creator page →
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Prove your might as a warrior. Survive them all. Be the last standing of 100. FOR THERE CAN BE ONLY ONE.
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Sentient Sword Memory Roguelite? Guide Heros through a deep dungeon to find the cure to your curse.
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Sorry for the terrible description! Literally had seconds to submit and panicked. Also naturally have more information my project page.
Concept was based off a nightmare I had as a kid. Also motivated by wanting to learn tile based gameplay in Godot and focus on atmosphere and tone over difficult or too complex of gameplay.
Top-down tile movement where your inputs progress time and grow the infinite Ichor. Move with your Shadow to push objects and navigate 5 levels without succumbing to the tide of ichor.
Escape the house and this nightmare.



