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(1 edit)

Sorry for the terrible description! Literally had seconds to submit and panicked. Also naturally have more information my project page.

Concept was based off a nightmare I had as a kid. Also motivated by wanting to learn tile based gameplay in Godot and focus on atmosphere and tone over difficult or too complex of gameplay. 

Top-down tile movement where your inputs progress time and grow the infinite Ichor.  Move with your Shadow to push objects and navigate 5 levels without succumbing to the tide of ichor.

Escape the house and this nightmare.