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RenkoDev

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A member registered 15 days ago · View creator page →

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I was really looking forward to trying the game; I had a feeling it was going to be great.

I wasn't wrong—I really liked it, especially the atmosphere, the style, and the great concept. Even so, I was left feeling quite disappointed.

The game has two names, but "Extractor" stands out—it's constantly emphasized in the glossary—yet I feel it doesn't really relate much to the actual gameplay; I expected a game with lore centered on extracting something from the planet.

I loved the scenes and cinematics, but they felt vague and lacked a clear purpose.

If you ever release an update, please optimize it a bit (I was getting 6–8 fps on the surface), refine the objectives and lore, and add more gameplay depth. The weapon and enemies felt like they were just thrown in arbitrarily; you could do something with the computers and screens scattered around (at least, I think that's what they are).

The idea has potential, but it’s very vague and short.

Still, for a game made in just 10 days, it’s very polished. Congratulations!

Ignore what I said about the visibility, it actually looks fine. I was just tired and played it in the dark.

It seems like it's not just at the end of the level (I replayed it just in case), but the level itself. I'm not sure if it's only happening there, though. Basically, I either fall into the void or get stuck inside walls (which was the issue I mentioned in my comment).

I honestly don't know if it's because I'm running the game through a third-party application (my OS is Linux and your game is for Windows) or if it's an actual issue with the game itself. I had to wait until I died to restart the level without losing my progress, and I doubt that's part of the intended experience.

I also really love the idea of a time trial!

Thank you for your comment, I really appreciate it!


I’m glad you found the game fun. I feel like I managed to implement enough for a 10-day game jam.


Regarding your points, you’re right. I was aiming for a Mars-like or futuristic planet aesthetic, but due to the time limit, I decided to keep the levels more enclosed.


I’ve already released two updates fixing some UI and settings issues. Once the jam is over, I’m planning to improve the combat system and implement some of your suggestions. I’m also thinking about making some mechanics, like the slide, more useful.


Thank you so much for sharing your opinion!

I like it!

The concept feels good, the level design is solid, and the music is good. However, I did encounter a few bugs, such as at the end of level 2. Visibility isn't very clear; I found it easy to get lost in the first level. The music doesn't loop properly.

Even so, I had a lot of fun!

Haha, I’m glad you enjoyed it!

Yeah, honestly, after playing it once I finished the game, I noticed some bugs that I hadn’t caught during development.

I’ll definitely take your feedback into account. Thanks so much for playing it and for the great feedback!

I really liked it; it's simple and short, but pretty great. The only thing I found so-so was not knowing where an enemy is (maybe because I wasn't using headphones), although it also adds a lot to the gameplay.