I was really looking forward to trying the game; I had a feeling it was going to be great.
I wasn't wrong—I really liked it, especially the atmosphere, the style, and the great concept. Even so, I was left feeling quite disappointed.
The game has two names, but "Extractor" stands out—it's constantly emphasized in the glossary—yet I feel it doesn't really relate much to the actual gameplay; I expected a game with lore centered on extracting something from the planet.
I loved the scenes and cinematics, but they felt vague and lacked a clear purpose.
If you ever release an update, please optimize it a bit (I was getting 6–8 fps on the surface), refine the objectives and lore, and add more gameplay depth. The weapon and enemies felt like they were just thrown in arbitrarily; you could do something with the computers and screens scattered around (at least, I think that's what they are).
The idea has potential, but it’s very vague and short.
Still, for a game made in just 10 days, it’s very polished. Congratulations!
