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(+1)

Ignore what I said about the visibility, it actually looks fine. I was just tired and played it in the dark.

It seems like it's not just at the end of the level (I replayed it just in case), but the level itself. I'm not sure if it's only happening there, though. Basically, I either fall into the void or get stuck inside walls (which was the issue I mentioned in my comment).

I honestly don't know if it's because I'm running the game through a third-party application (my OS is Linux and your game is for Windows) or if it's an actual issue with the game itself. I had to wait until I died to restart the level without losing my progress, and I doubt that's part of the intended experience.

I also really love the idea of a time trial!

(+1)

Oh. I think I know what's happening. For this project I used the Portals 3D Plugin by Vojtech Struhar. The plugin works fine, but it doesn't transfer velocity when portal orientations don't match, and it is sometimes pretty buggy. If these issues happened in any of the following places:

The final door of the faucility before the evacuation complete text

The exit to the saloon in the dust city

The entrance to the sewers in the dust city (Labled "Dustys")

The halfway point of the green halls post-sewer

The exit of the green halls to the Alleyway in the Dust City

The transition between any two areas in the Upper Layer (To a lesser extent because this level's portals were mildly adjusted after I figured out the velocity issue)

Then you may have had issue with the plugin, of which I am unfortunately not smart enough to edit or fix. Otherwise, it may be an issue with the way doors work (Loading and unloading certain areas when given the que to) or with specifc parts of level geometry.