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Remka1986

5
Posts
2
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A member registered Nov 05, 2025

Creator of

Recent community posts

Yes, the sound is buggy. We're fixing it. It's easier to restart the game and start over. There's no progress yet.  Please complete the survey. Thank you.
What about the character? Is he too out of character? Or too cartoonish?
(1 edit)



Hi! My team and I are working on a top-down shooter roguelike, and right now we’re testing the combat system. We’d really appreciate it if you could try our short prototype — it will only take 2–3 minutes.

It’s a small level segment where your goal is to reach the end and survive, while getting a feel for the shooting mechanics and different weapons.

Your feedback is extremely valuable to us — any comments or survey responses would help a lot. Thank you! 

ABOUT THE GAME

In the future, this project will evolve into a top-down shooter roguelike focused on a special forces squad descending deeper and deeper through the floors of a laboratory where a catastrophic event has occurred. The squad operates as a team (currently represented by a single commander). Each member contributes unique active and passive abilities, shaping your overall build and playstyle. As a result, your squad composition directly defines your tactical options. Losing a team member isn’t just a setback — it fundamentally changes your build, forcing you to adapt as your squad becomes weaker and less versatile.


https://elmortem.itch.io/deadlift 








Hi everyone.

We wondered if we could make a roguelike game out of literally any starting concept, by taking simple well-known non-roguelike mechanic and adding all sorts of clever tricks to it. Well, it turns out we can and eventually we got a RPS roguelike game. Perhaps we could even make a roguelike game out of a sitting-with-grandma simulator, but that's for later. So, check out our attempt at making a game out of a well-known mechanic.

PLAY - https://elmortem.itch.io/epic-rampage


P.S. Please rate us. And leave comments about the game, including what you liked and what you didn't. What was unclear or difficult



Классная идея. Наративные диалоги про козлов и любовь как будто лишние. Ну незнаю хотелось бы что бы они как то влияли. 
А может я не разобрался. но идея интересное. 

Движение карт понравилось очень приятное.