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relisqu

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A member registered Oct 08, 2020 · View creator page →

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Such a cute game!

(1 edit)

Спасибо за фидбек! В целом наоборот мне казалось слишком простым изначально при тестировании.

Тяжеловато настроить норм сложность, долго игралась с этим, но все равно много пришлось доп ограничений и костыльных настроек вводить.

Крутая игруха, правда, в чем то и визуал прекрасен, музыка и звуки на самом деле неплохи, чувствуется прям вдохновление селесте. Есть проблема с левелдизайном - если первые уровни, скажем, до 7, были приятны в прохождении, то потом уже пошли микромоменты и стало сложновато и я смогла дойти до 8 уровня, потом просто устала. В целом отлично!

OMG, it is hilarious, thank you! :D

Thank you for kind words! Enemy ducks exist already but lack of time for balancing and fixing bugs with them made losing and dying really hard for a player :#

I will definitely try your game on weekends, thank you :)

Thank you! The chain reaction is actually a really great idea, definitely will play with it around :)

It is indeed repetitive after some playing time :d  I had some thoughts about maybe doing something like coop and competitive score system however the game has too simple in mechanics for this!

Thank you for your feedback and such kind words!

Thank you for feedback! Range addition might not be obvious to notice. Moreover we totally forgot to reset upgrades upon death, so I understand why u felt that way :d  

Will definitely play your game on weekends!

Thank you! Really appreciate your feedback :) 

Thank you for playing! It is very inspiring to read all these comments :3

Yeap, it isn't the smartest game, but it was a really fun time for our team :) Guess should spend more time on game design next time. Anyway, thanks for the honesty!

Thank you! I really appreciate such kind words :)
Actually never thought about increasing the pickup money range but it fits perfectly in the upgrade slot! Thanks for great idea :3

Thank you for your honesty :3 Sounded more chaotic in the mindset, I think we should focus more on game design and playtesting next time :)

Thank you for playing! Yeap, totally forgot to reset range variable :0
Initially, it was more difficult(ducks were really more aggressive and fast), but somehow it broked while recompiling for web build

Thank you!

Yeap, wanted to add this feature but didn't сome up with an idea of when and where to put it. Thank you for playing!

Thank you very much! Also played your game, it is really great :) 

This smooth animation sold the game for me. It is so wonderful, and even if the game is simple, it was a great experience :) Good job!

Hi! I would really appreciate it if you play this game: https://anlaut.itch.io/goose-on-fire

It is amazing for the first game! I think it would be even better if you change controllers slightly(WASD instead of arrows), nevertheless good job! 

I would really appreciate if you play this game: https://anlaut.itch.io/goose-on-fire 
It has a lot of geese!

Thank you! I really appreciate it

Thank you for such kind words!

Thank you!

There is no limit, but unfortunately some script of big ducks broke when compiling to WebGL version(was written first to pc) :( They should be actually more aggressive and deadly towards you.

Thank you for playing!

Thank you for playing and commenting! The idea itself was transformed from mowing the grass (Idk how, sometimes brainstorming is weird). The idea sounded fun in the beginning, but when I drew ducks and added them to the game it became so sad to kill them :(   
But player is the fox, so i think it is fair to kill ducks for it in some way :)

Our team would be really happy, if you play our game: https://anlaut.itch.io/goose-on-fire
Thanks!