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rel7817

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A member registered Feb 02, 2023 · View creator page →

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Recent community posts

Roger Li:

I like the wide variety of themes and enemies/skills of this game, and the sprite and art are all extremely well made. However sometimes it is confusing as to what each power does, and the lack of feedback on some levels can be confusing for the player.

Roger Li:

The UI and sprite and the style of this game is very polished and good-looking. I think giving the player more room for error can make the gameplay more interesting, especially in the first few levels since I find it very difficult at the start. But once you get the hang of it this game can be very fun and addictive. Also I think the choice of song for the second level could be improved. I think a song with more percussion would have worked better

Roger Li:

The character sprites, animation, and special effects are beautiful and extremely well made. The game mechanics (power ups, unlimited waves) are also very interesting and easy to understand. The UI design is also quite thought-out and I really like the two-joystick design. However, I think the game gets a bit overwhelming after waves and waves of enemies. I think it would be better if there's more breathing room, such as periods of low enemy spawn rate followed by hordes. I think it would also be interesting if there are more elements/variables considered when it comes to level design, such as adding obstacles/platforms or borders rather than letting the player roam in a limitless level with essentially nothing other than enemies and items in it.

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Roger Li:

The game is very good looking in terms of the art, special effects, and animation. I especially like the magnet effects and the rainbow effects (they look really cool). It is also very cool that you guys used PlayerPrefs to store player data persistently, which is obviously very important for mobile games. One thing I didn't like much is the bunny's movement, it feels slow sluggish at times and definitely not as satisfying as I want it to be. I think one way to improve this is to lower the gravity scale or mass of the bunny so it doesn't feel as heavy

Roger Li: I like how the game mechanics are introduced and how the difficulty of the level steadily increases. Despite the game's cute theme, it can feel quite intense at times. Some parts of the game can be improved such as adding a visual indicator of doors being unlocked. The music can be off-putting though if you listen to it long enough, like it's way too short and it loops for ever. A better choice of music can definitely improve the player experience in my opinion.

Roger: The game looks beautiful visually and the music is quite good as well and the levels are very well designed as well and the difficulty progresses in a steady manner. But the emenies are confusing sometimes, like it's hard to tell what's good and what will kill you and I don't think spawning the player right in front of a enemmy is a good idea

Roger Li: I like the dialogue and journal system. I think it would be interesting if the dialog system is more interactive, like giving the player the option to not make friend with the pink-headed floating anime ghost girl. The environment is very immersive and well done but sometimes there's too much z-fighting going on.

Roger: I like the theme and how everything (down to the health icon) reflects the cat theme. The variety of the environment is also very interesting to me. However, I think having more visual/audio feedback to certain events is needed (such as when the Mother Cat engulfs her child or or when the Dog attacks the mother cat).

Roger Li: I like the consistent art style but I don't think the music fits that well with the theme. I like how the game keeps its mechanic consistent (e.g. portals are always bad) so it doesn't throw off the player even if this is an unfair mario style game. Overall I think a lot of effort has gone into the level designs and I like them.

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Roger Li: The shiny texture of the sprites looks amazing in the first level and I'd like to know how they were made. The death sound effect is a little horrifying but that's probably intended since getting killed by a bully or tax collector should be very scary. The first level is a bit gloomy in my opinion due to the darkened background. Some parts of the game can be designed to be more intuitive, like is there a reason why the player die instantly when they land on a syringe with a big virus? The movement could also be made more satisfying by increasing the player movement speed in my opinion.

Roger Li: The art is consistent and extremely well made and I like how the snowball cancels out the fireball. The variety of enemies is also very interesting. It would be interesting if the enemies could interact with the environment (such as being damaged by spikes). Some parts of the game is hard to understand, like what does the warning sign do? The enemy behavior could also be improved since having enemies stuck in random corners makes it feel like they are bugged in my opinion

Roger: I like the progression system that helps the players familiarize themselves with the available movement abilities before the last level. The player animation from the concept art looks really dynamic and I wish it was in the game. The last level was a bit too difficult imo and i think adding a parallax effect for the background can make the level and character more stood out and make the player experience better.