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reitzarnault

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A member registered Feb 19, 2024 · View creator page →

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Despite the large file size, I love this adventure, I think it has the vibe to be a deep water horror similar to Subnautica. It reminds me of leviathan-class lifeforms in that game. 

I also like the Temujin's state mechanic, where in different state, each Temujin's body parts have its own different mechanic. Love it. 

A wonderful concept of using floodwater. I also love the premise and the writing, the hanging city map using spheres is also unique and wonderful. 

I also love that to get the relic, PCs can satisfy the guardian by doing what they want. I'm thinking of giving something dilemmatic as the guardian "want" that clashes against PCs value to make it more interesting. 

Hi, thanks for your comment. Love the feedback, yes due to space constraint, we can't elaborate more about it. For now it comes back to GM interpretation, but we are planning an extended edition that will consist the second floor. Also that is a wonderful idea that if the book, tree, and crystal destroyed, it will reduce the power of the curse. Thanks for the review and feedback. 

Hi, thank you for the comprehensive comment. Love it. Yes absolutely agree with the having defined foes and the adventure hook. We do have a plan to create an extended edition and this comment will be noted for our extended edition. Once again thank you very much. 

Love how you put links to other submission, also props for the hand-drawn map, love it. 

I love the snake theme and the art is beautiful. I also like that there are a lots of unique trials that players need to pass in the dungeon. Love it. 

Awooooo

Love the theme, I think it can be a cowboy-themed horror adventure. Just lately one of my players asked me "There is a lot of Victorian Horror story, but I've never seen an American Frontier horror adventure." And this adventure nailed it. 

Hi-hi, thanks a lot for your kind commend, appreciate it. 

Wonderful art and layout. What really stands out is the map that looks like a needle. I love how every area have something interesting that players can interact with, I also love the time shift mechanic, and the most interesting aspect of this adventure is the Paradox when PCs reach area 10. 

I can't imagine how players react when they see their character's future selves arrive in front of them. 

Solid adventure!

the adventure seems like a sci-fi version of the forest. I think Mothership is the ideal system to use for this adventure. Also love the color code for the writing and I like how PCs woke up separated from each other but not too far that they still can help each other. For a horror system, it would be fun if the session started with injured PCs.

Love the adventure, as an Indonesian myself, I like how you put some Indonesian aspect into the adventure. Also the map looks clean and efficient. What I like the most about this adventure is the concept of decree and how you write it in the background of the adventure and the narrative power of the decree itself. 

What did I just read... It's amazing, I love the theme and the story behind the adventure. The toxic positivity is weird and disturbing (in a good way) that makes me goosebumps. 

Beside the wonderful premise, I also love how clean and smooth the layout is, also it's clever to put 6 sons and Alair himself on the cover. Love it.

Love the theme of people from different time and space gathered in one place. It would make an interesting interaction between PCs. Also love how the pendulum affect the environment with the temporal instability. Beside that temporal phantoms are also interesting.

I love the character design, especially I absolutely love the design of Clara McGee because of a certain reason. Beside the character, I also love the premise and how this adventure feels so Noir. 
It seems like this adventure will have a lot of role-playing between PCs and NPCs, and I can see that VtM is suitable for this adventure. Love it. 

This is a unique concept, at first I was like "hmm horror? maybe I can run this with CoC." Then after I read the whole adventure I was like "Wow... we become the spirits who wanders around the town instead." Maybe one system that I can think of is a hack of "The Skeleton", instead of become a skeleton that guarding a tomb, players become a spectre that guards the town instead. 

What a smooth layout and map, the color of the module calms my eyes. Also I love that the map is simple yet every part of the map is interactive and meaningful. 

Lastly, I like the adversaries option and how you use chemistry and put calcium carbonate into the adventure. 

Hi, I love the astrology theme of this adventure. It's smart to use round shape for the adventure map. Also I love how you include constellations on this adventure. When reading it, I'm thinking of if I were to run this, creating puzzles about constellation would be awesome. 

Hi, thanks for your kind comment, appreciate it. 

It is quite the opposite, we love your feedback and thank you very much for being invested to this adventure module. It means a lot for both of us (Me and Nomski23).

I love this module, the spaceship part is the gold in this module. It can be applied in system that use space travel such as Mothership. I love the journey event number 8, it is simple repeating phrase, but it is heavy. 

Also love the design, especially the sheet of torn document on page 1, it's a good writing as well that really hook me into the adventure. 

I can also feel the weirdness (in a good way) when suddenly it's dungeon delving. It would be fun as well if I run this adventure with two different system, I'm thinking of Mothership in the spaceship part, and then suddenly shifts to mork borg for the dungeon delving part. 

I love how you combine the shape  of a diamond and the cover. I also love that you edit the tables so it looks like tables from old printing machine also, and I also like how Matea can be reasoned with, and she appears early, it gives the PCs opportunity to know more of her motive. 

Hi, first of all, I love the design of the monster. I love how you include the three pillars, but maybe it can be expanded more with mini-game in each pillars that is related to the labors. Also, Instead of making the pillars look the same, maybe give some unique description of each pillar based on the labors that PCs needs to do. Lastly, I like the cover color combination and font!

Thank you so much for the kind comment!

Thank you! I hope your friend like this adventure as well. 

Thank you!

Hello, thank you so much for the comprehensive review. I'm really happy that the adventure makes you want to run it.

Yes, absolutely agree that the cryopod can be substituted with other thing, it can be a regular tomb as well just like you said, and I absolutely love that starting point that you are about to do. The mimic that reveals itself when saying "Hastur" is also wonderful. During the playtest, we playtest it using Daggerheart and using "Demon of Hubris" as an adversary when the saying the "Hastur" part.

Regarding turn against Hastur, we will take note on that as we might create the expanded edition of this adventure. 

Once again, thank you so much for the comprehensive review!

Wonderful adventure, beautifully written and the art is also beautiful. I love how you make the protector itself also need help from others. Also I love the way that the PCs would uncover what their Titan Protector is bit by bit. 

Love the adversary in this adventure, a living ink from space? that's interesting. I also love how you give personality for the council with only 1 sentence for each of them, love it. 

Thank you for the compliment!

I love this kind of theme, the layout is really thematic and I love the floorplan map, it's simple but emphasize the theme. Lastly, the handout that is given to players, the letter is absolute chef's kiss. 

Beautiful art and layout, I love how you put runic into the adventure. Also love the map, it's unique and I've never seen that kind of map before, wonderful. Lastly the Phenomenal is interesting, making PCs have relevant background for this adventure. Love it. 

Absolutely love the cover art, it's eerie, also love that hexmap as well. I feel like it could be a wonderful introductory oneshot for Mythic Bastionland especially for those who love horror theme. Also love that there is a lot of adversary to use for a single myth.

Thank you for the compliment. Yeah during the playtest and the 2nd time I ran this, the players didn't expect that the eldritch elements is in front of them to begin with, and the reveal shocked them. 

Thank you very much for the compliment.

Thank you for your kind remarks, it is the work of Nomski23.

The layout is so smooth and clean, I love it. Also love the melody table, it makes the title emphasized, it is indeed The Multiverse Melody. 

I'm happy that the vibe of the adventure is interesting. Thank you for your kind comment.

Woah, there is so many area to explore and I love the way you make each area is interesting.. I love the writing on objects, it enrich the lore and the story. The writing is the forte in this adventure!

Thank you. Yeah I put some glitched text to emphasize Hastur's corruption. I'm glad that it's inspires you. Thanks for your kind comment.