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ReillyStudios

34
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15
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A member registered May 30, 2021 · View creator page →

Creator of

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glad you enjoyed it, thanks for the feedback! 😃

that would be a much better idea. Thanks!

thanks for playing. My wife play tested and also got confused on the same part. Wanted to put it early to tell the player but it does cause confusion. Need to have a think of how to fix this. Maybe have the level name appear when you get to the gate.

Thanks! Was aiming for 15 levels but ran out of time. 

Thanks Ricky. Wish I had more time for more levels. 

glad you enjoyed. They name ares selected from a list of 200 common names. My original plan was to make it so the orb name you used for uploaded for another person to find (but servers so) 


The following issue needs to be resolved with pathfinding as currently I'm just using a simple move to

glad you enjoyed

thank you for your kind message 

Better than me 😂

had a free weekend followed by a busy couple of week so was a case needs doing asap. Overall happy with the result but not my best. 

easy enough done by just adding more note, kept it simple for the demo however. 

sadly not. I could even get ideas with music mechanics or story but combining them was tough. I decided to focus on a unquie music concept and fingerscrossed it's enough. 

thank you. Sadly not a musician on this side. Very curious what you were able to put together. 

thanks for taking the time to play. It was difficult theme for me, so I got the music concept down first then tried to build a game around it, leading to a game weak on overall weaker gameplay than I would like. 

thanks! 

thank you so much. Really glad you enjoyed it. 

Whole day finishing up my game and then a devlog. Difficult theme but a nice challenge. Thanks again Xander for hosting and to all your judges. 

thank you so much. Took about 10 hours on and off but impressed by my own speed. 

watched one of them already, make for great background TV as I'm getting on with other bits. Not had chance to checkout to many project in the jam so this was really helpful. 

got a link to the stream? Would love to follow you 

thanks Loren. Idea I have is moving to off the whiteboard to paper and have a whiteboard stick man in a pencil sketch world (or maybe an art canvas). Going forward, it would be great to have a less static design like the 3x3 whiteboard grid. 

thanks for the inspo 

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Its a feature, but I might leave it out of the next build. Thanks for commenting, really helpful to make the game polished. 

thank you. I'm current thoughts are maybe having different levels of different medians. Maybe he falls off the whiteboard onto paper and has to navigate a world on a sketchpad or maybe he lands on an art canvas. 

thanks for taking the time to review the game 🙂


I am aware of a few bugs. The crusher a big area of focus for the next build and the are filled with game and graphical bugs. Thought I removed all area you could fall off, more testing required. 

Just of the first part of the game, many surprises is the submitted version

Thanks for the feedback. Yep the bullet lifetime is definitely an issue that needs fixing. 

thanks for the feedback, glad you enjoyed the game :) 

thank you for the playing the game 🙂, sorry audio was a last edition. Thank you for letting me know about the bug, thought it might happen but never saw it when play testing. 

Thanks for playing it 🙂 it seems everyone is better than me at my own games 😂

thank for the feedback, excited for the next jam. 

Thank you for the feedback ☺️

This is what happens when you run out of time for proper testing 🤣

For TriJam 123. This is my first game Jam.