Our Mac OS builds are not yet signed with a valid apple developer key, which means that they are currently unrecognised and could look broken.
We are working toward acquiring a developer key to solve this issue but meanwhile you can follow these steps to launch the app: https://docs.godotengine.org/en/latest/tutorials/export/running_on_macos.html#ap...
Reid
Creator of
Recent community posts
The android APK doesn't seem to have any known issue on our side.
If you are available, I would suggest you to visit us on Discord ( https://discord.gg/qR6ursz7xD ) so that we can see what is going on!
Could you get in touch with me through discord or our gitlab? I'd be interested in fixing this issue!
Thanks for your feedback!
I've experienced this issue some days ago as well.
Considering it's not a deal breaker I will leave it this way for the 0.0.2 release but it will soon be fixed for the next one!
Did you find any other big issue?
Right now we have noted the lack of animated tiles and the navigation with mouse that is only working correctly on the first map, both are known issues that will be fixed on the next release as well.
Heya!
Yes right now we are working on improving the game client, the project is open source and you can follow the progress of the next version here: https://gitlab.com/sourceofmana/sourceofmana/-/tree/godot4
We also discuss about it on our discord group, feel free to join us there!
