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reeemi

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A member registered Jan 23, 2017 · View creator page →

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the popopo made me think of Balou Und Seine crew! very funny!

i see! thanks for the details, that'll help me for sure

i've noticed some players struggling with the 'throw sensitivity' a lot, it is clearly hard to master and shouldn't be!

thanks for playing! could you elaborate a little about issues you had with the controls? 

very cute :)

really fun, the pacing worked really well!

a small frustration i had was about the firerate diminishing with time - while i understand why it's here, and what it brings, i still found it frustrating when i missed a few shots and got caught in the urgency only to see the firerate diminish! one thing i can think off could be to reset the firerate to the maximum when you kill an enemy

but overall this is a really good job, i had fun playing :)

plong is an handsome chap, good work on the visuals!

Entschuldigung ich spreche nicht so gut Deutsch! Vielen dank furs spielen!

Now that I played the other games of the jam I can see that I'm a little far off haha. I just answered the comment below regarding my thought process and how the game idea came. Let me know what you think!

Thanks a lot for playing! Sorry for the low definition, I didn't organize my UI well and it wasn't responsive enough to fit different resolutions. I forced a lower one just to be 200% safe (I will update the game soon with a browser version where you can go fullscreen :) ). 

Regarding the theme, I wanted to try two things:

  • My first idea was to have a simple game divided in two parts: before and after failing. Quickly came the golf idea, where you would play a basic game of golf with only one shot. This meant that if you don't reach the target in one shot you loose, and it's how the ghost ball came into play. And to bring some depth and contrast the two states, I chose to make the first ball very heavy and sticky, and the second one way lighter and bouncy. So the core of the idea was: I play golf but miss the target from a little bit and... it's not over I have another ball!  
  • The second thing was that I tried to have a game that feels seamless and that is quick to play and replay - so it feels like never ending.

a little depressing (and relatable) but i laughed a lot at 'Maybe Multiplayer?'

a really cool experience, thanks for making it! and please keep making more!

thank you my ocd are now satisfied! very chill and cozy

this is visually beautiful game! 

a frustration i had while playing is that all the moves are not allowed, for example in chess or in the mine sweeper - it removed the agency out of me and i just felt like i must find the 'good' move

beside of that it's a fun concept! i also read it's your first jam, congratulation on finishing it with such a clean game! 

amazing art style! it was cool to learn all the possibilities, i feel like they were quite affordant so well done!

however i'm not sure about a couple: do the bed and do the power box (the one in the entrance) do anything? 

as someone in the process of learning german this was a little challenging - but the concept is fun! 

a little ambitious for a such short jam, but still quite fun!

it's a cool little concept! would have loved to see the movement pattern vary a little from time to time 

it's really fun! and with a little tweaking and balancing i'm sure you can end up with a really good game

i played on easy and it's way, way too hard (my best score after 15min of playing was 18 :( ) - two things comes in mind: the amount of enemies and the fact that they tend to stack (so if you teleport to one enemy you'll end up being hit) 

my two cents: you could have the amount of enemies increase crescendo, as well as in waves so the player have time to breath between moments of intensity (you have an amazingly intense game)  - perhaps you could start with only one letter and add letters little by little to increase the difficulty 

i like the concept, i actually think it could make for a really fun roguelite! the theme was on point 200% 

i was a little confused by how the game was played though, at some point i ended up with so many cards in my hand that i couldn't really decide which one to play, it was just too much

the drawings on the cards where really nice!

bit hard to play on browser because my mouse kept getting stuck on the sides of the screen, but somehow it was fun to print and shred things!

also i escaped the corporate world and witness what the boss was doing outside, spoiler he's doing nothing, very realistic! 

really funny twist on the theme, i love how it tells a little story too! i hope this is not autobiographic haha

(you guys have a mixing issue i think, sfx and music were super low - beside of that it's so polished!)

that's a really fun concept - using the same core gameplay with different rules makes it quite elegant! love the fox too

pretty fun homage to F-Zero! at times it felt a bit impossible to catch the ending but i managed on the second try :) 

thanks for feedbacks ! yes i realised the game was too easy but too late, i think i'll fix it in few way

i'm using google chrome, if that can help you i have the sound and a small blue window in the down left corner with numbers (fps i guess)

there are no image when a lunch the index.html file, just "enter world", the i click on it, but there is just a grey image :/

nice game ! some stuff might need more feedback like regaining life when you eat a bird or when you can buy a new upgarde, but every thing else work kind of well so good job ! 

very cool game ! i like the way it's polished, the game feels very well ! maybe that you can have less classical upgardes with that theme, but it already works so that's cool

A game based on non-combat verbs !