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REEBOO Labs

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A member registered 22 days ago · View creator page →

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Hi ttemonke,

Your post says you pay per sprite and want cartoonish 32x32 and 64x64 characters with simple walk cycles. Paid first step: one 32x32 character with an idle and a 6-frame walk, for $30 by Tue 3 Nov. You pay by PayPal only after you approve it, and 2 revisions are included. Our timezone is UTC+4.

Portfolio: our pixel packs, such as Pixel VFX Mega Pack (210 animated effects), are at https://reeboolabs.itch.io/ and more is at https://reeboolabs.com/

Which character should come first, and do you have a palette or a reference?

Alrabia, REEBOO Labs

Sorry we don’t have any other methods right now

Your post says the grey meteoroid must stay readable while moving, so the concept above is built for it: a grey test rock clears 3:1 contrast on 98% of the centre and lower play area. Five separable layers, 12 tones max each, with ring and planet shadows.

We make Animated Pixel Planets and Pixel Space Backgrounds (24 parallax scenes, 5 layers each): https://reeboolabs.itch.io/ and https://reeboolabs.com/

Final $100 within 5 days, 2 revisions, palette hex included, PayPal after approval.

Is this direction worth refining for World 1?

Alrabia
REEBOO Labs

Hi Alex, we emailed you a sample drawn from your screenshot (idle, hit and hard hit at 32x48, plus the idle frame placed in your scene) with a fixed price. Happy to adjust the swing if you prefer a different hit pose.

Thank you for your support

Hi! I'm REEBOO Labs, a small studio that makes Godot 4 tools and effects. You can see what we ship on our itch page: reebo0.itch.io (stylized VFX packs, pixel VFX, screen transitions, CRT shaders, character shaders, each with a free sample you can try).

What I offer: small, clearly scoped paid help on your Godot 4 project (GDScript).

  • Errors and crashes: null instances, signals, scene loading, physics, input
  • One small feature: a mechanic, a menu or UI screen, save and load, camera, game feel
  • Shaders and visual effects, including porting a shader from Shadertoy or Unity to Godot
  • Finding what slows a scene down

Prices (fixed, agreed in writing before any work):

  • 1 bug fixed, with a short note on the cause: $11
  • Up to 3 bugs, or 1 small feature: $29
  • Up to 6 bugs, or 1 medium feature plus a performance check of one scene: $69

Payment by PayPal after you have seen the fix working (for the first job). Bigger jobs: tell me the scope and I'll quote a fixed price.

How it works: reply here or email Alrabia@reeboolabs.com with your Godot version and what's wrong (a short clip helps). I'll tell you honestly whether I can do it before you pay anything. I work in writing only (email or messages). I use an AI coding assistant in my workflow and test every fix in the Godot editor before delivery.