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Redire

18
Posts
A member registered Mar 23, 2025

Creator of

Recent community posts

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Such seems to be the life of DL-only games. It was written entirely in C#, which was the language of choice for most of our programmers, so web export's not an option. Still, it's nice to see some people go out of their way to play it, thanks for checking it out!

Thank you for playing! MainSceneCheat in the source code is a scene that we used as an entry point during development for quicker gameplay testing. It's basically the same as the MainScene but without the intro/tutorial. Wouldn't recommend using this method though, keeping the scenes synced is too much work.

The controls worked well for me, dashing through circles felt pretty fun. I wish there was a better way to manage your health (maybe an indicator for the closest health pickup?). The survival phase is aboslutely ruthless, especially with your entire progress on the line, but I enjoyed it. Good entry!

The strategy aspect worked really well for me, seeing and hearing all the numbers tick up was very pleasant. Kinda wish there was a way to save your city in the end, but I guess it would go against the theme of the game. Very nicely done!

I like the idea of giving the player total freedom on what to draw. Gives the vibe of an actual experiment. Nice game!

The movement feels really nice. I appreciate the attention to detail like the lore book or how the snake intersects with itself nicely. Good job!

Plays pretty well! As the other comments pointed out it would be nice to be able to read the news "on the fly" and make more meaningful decisions rather than just bying and hoping, but hey, it shows the true nature of stock markets better the way you did it :)

Using the windows version, chopping and grinding doesn't seem to work for me. Judging by the trailer it's supposed to show a progress bar and change the ingredient, but nothing happens in the game.

Very strong game all around. Multiple endings and music choices was a nice bonus. Good stuff!

Great art, very atmospheric. Loved the paper aesthetic, works really well for the concept.

Nice and simple concept done well. Wish the game had some sort of happiness bar to see how I'm doing, but then again we don't get a happiness bar in real life so I suppose it's realistic.

My inner perfectionist was certainly irked by the ridiculous difficulty of keeping up with the tasks, but hey, it certainly conveyed the atmosphere well. Really nice and original game, liked your approach to the theme.

The most original theme interpretation I've seen so far! Great idea.

I liked how the gameplay sort of transitioned from resource management to map exploration. Also you absolutely nailed it with the pixel art, looks great!

A nice game! Actually had to restart, because i forgot what the drop item button is (it's Z for anyone wondering), but finished it on the second go. Liked all the little talk animations and the ending too!

Pretty good! Even though it's quite short, it feels like a complete experience, which is always nice to see in a jam game. Liked the graphics a lot, very cute!

Pretty ambitious project. The idea of a dinosaur growing seeds on their back is a rich concept. Having multiple abilities for combat is always nice. Even though a lot of it is obviously unfinished, i think it's a great start.

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A classic dungeon crawler with a corporate twist! Felt pretty dynamic, no unnecessary waiting is good. Adding unlockable doors for shortcuts was a nice touch. Would be cool to have more loot to find in the maze other than just money and enemies. Overall, nice job!