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RedFox3dMaker

81
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9
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A member registered Jul 01, 2022 · View creator page →

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I loved the overclocked NES Visual ! Indeed, so much particles at once, it would have struggle to render this. I quite did not understood the mechanics though, I finished the demo but I played without understanding what I was doing. What were all the different monsters ? And why when having 100 mini crystal does not transform into the one big one ? And the void ennemies were actually helping me gaining the crystals ? Anyway, I craved a bit of explanation, but aside that, the game is beautiful and funny and has a lot of potential for extension. Great job !

I loved it ! The mechanics are great and balanced. Good idea to make a infinite respawn, it was a bit easier. The music is great also :)

Good catch ! I think I have forgotten to setup collision on those tiles, I’ll check then, thanks !

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Great start ! I liked the beginning, keep going ! I noticed the background music is quite low, but I am testing on mobile (I hear the attacks sound well though). I also reminded me of an old animated show called Biker Mice from Mars, maybe an inspiration ?

Nice game ! I liked the appearing animations for the bosses it add a nice real game feel to it. The tutorial is also a good idea.

Well this is a very nice game ! I was really impressed with the mobile support with the controls as well, I’ll check on a pc to see if the screen controls show up as well, but what you achieved in such a short time is really impressive !

I loved the game, the graphics are cute and the idea is good ! Well done !

Thanks !! I had a plan for this game, but I spent too much time on making the assets (usually I don’t create them). But I definitely planned to make the complete mini-dungeon :)

Thanks, there will be, stay tuned !

Thanks, I’m glad you liked it ! Can you tell me more about what you found confusing in the first room ? It will help me to correct the bug.

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Thanks for playing the game ! Yes, I took too much time making the assets ^^’. Nice catch, actually yes, I know this flow, I was so short on time that I assumed people won’t play during the title screen. I’ll correct it in the next version ;)

Thanks !

Great game and good inspiration :) ! The assets are lovely and the music is great. It would have been even better if the character could shoot from left as well, maybe also top and down, but maybe this is intented ? Good job anyway !!

The mini games are great ad fun ! It feels like an old school WarioWare game, the graphics and the sounds are working well together. Good job !

Thanks ! Stay tuned for more content then ;)

Thanks ! I tried to make as much engaging as possible, if you liked it then I am glad :)

Very good game ! I was a bit confused with the direction first, but once accustomed, the mechanics are very cool ! The graphics/audio are great and the difficulty reminds very well the NES games. Good job !

Hello,

I added a fullscreen button and exported the game again with the settings to support this config, this should be better now :)

Wonderful ! I liked the mechanics very much though sometimes physics can get in the way and you have to restart the level. But the melancholic tune, the time shifting puzzles and the cute pixel art are very good and the puzzle carefully crafted. Good game !

Thanks ! In fact it planned, I want to change the spawning rate of the Knights, add destructible walls, treasures, bombs, etc. but that would not fit in a week ^^’

Thanks ! I’m glad you liked it. Can you tell me more about that last minute slap though ? Did you experience a bug or something ?

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The game is really great and cleverly made :) ! I loved the story and world build up, it was very nice ! The sound of the notes were a bit hard to differentiate from the ambient music and also it would have been nice to have a more visual clue of the failed notes, but with practise this can be overcome.

Great game ! Loved the context, the animations are cute the sounds and the music give a funny vibe despite the ambient chaos ! But I did not understood how to get more wood. I built wood cutters around mature forest but without results. Love shacks worked like a charm though, I had so many people I could know what to do with them X) I found also that I could still build without any material left (O wood, but 15 required for a wood cutter, or maybe it is not a cost ?).

Thanks !

This visual novel is great, loved the horn sound and how rich the story is after only one week of dev !! I am not used to the RenPy engine, but the menu and all are quite polished. The only missing info that would have been great to have is the morale level of the city. I also had a crash and did not save so I could not see the end, I will retry when I have time ;)

Don’t worry, physics is difficult in every engine ^^’. I think your game has potential, I liked the idea of creating the horn to solve the puzzle. But for now the game is pretty hard as well x), but I liked it. Thanks for showing creativity and refreshing ideas !

I loved the description, this reminded me of some humoristic medieval show I loved to watch ! The game is great, I like sliding puzzle. The music only triggered when I slide the first piece, was it intended ? It felt a bit odd to me, but the overall result is pretty good.

Well done ! The game has potential, I just found the controls a bit clunky, sometimes I waned to change the character orientation but I could face the monsters (in the room with 3 platforms). I also did not understand the menu with all the horns at the end of the tutorial, but then I get to the real start of the game and then assume that what I believed was a puzzle was not one ? I am confused about it, but well :). The art is nice and the ambient music add a nice touch to the game.

I was a bit lost at the beginning, I found the horn tunes very cryptic sometimes, but when I got over a house, waow, I had the revelation ! The game is cleverly made and the theme implementation definitely original. I recommend it !

Rest well then, I will wait for next updates :) !

Thanks !

Indeed, I may provide updates in the future, stay tuned ;) !

Hello, nice game ! I had several bugs while playing it:

  • no sounds when validating order
  • dragging items on the orders shows yellow squares on the left

The assets are great and fun, but I felt overwhelmed on the first try with so many item at once. The first order was easy enough, but then I did not found which items to fill in to complete the orders.

But I think the game can be great in future version :) !

The art and animation are beautiful and minimalist, the music is peaceful and calm and conveys the feelings of sadness when comparing memories to present reality. The story is understandable and clear. I enjoyed the game, I just think the character could go a little faster, even though I think it is a deliberate choice to reinforce it’s state of mind.

Great game ! I played until I found all the endings, that was fun and great ! Well made and straightforward. Good job !

Great game ! I love the retro vibe and how the timer is indicated by the music. Aiming is kina awkward at first, but once I got the hang of it, it was fun :) !

Fun ! It take some time to get acustomed to the point of views of a crab, but once you get the hang of it, you want more bubbles to shoot at your enemies :D !

Many thanks !

Hi, thanks for playing my game ! The AI is a ghost ship that appears and disappears to trick the player ^^ ! Just kidding, this bug is on my list for the next release. I also plan to had more enemies and give them the ability to fight back the player :)

That’s so sad and funny at the same time ! Reminded me of past interviews though ^^’ ! I like the art, the face expression give a webcomic tone to the interview. The typing sounds are a nice idea to reinforce the AI-based interview.

The pixel art is so cool ! And I love the concept ! The game is not too difficult, but being a cat with a bomb to blow up a fierce dragon for 20s is just fine enough to play multiple time ! Do you plan to make updates (more levels, bosses) in the future ?