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reddernoon

32
Posts
7
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15
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A member registered Jun 27, 2016 · View creator page →

Creator of

Recent community posts

Impressive entry. I like the snappy and fast movements. The burger menu is a trap, it's not a menu but a quit button. Also, after a few runs I was one-shot by a snail after the stone guards (I was almost full life). Dunno if it was intended, but I shocked :)

Anyway great entry.

Amazing intro, I loved it. A pretty solid entry in my opinion.

I liked the pixel art. Unfortunately I found the dialogues appear very slowly. Also, I found myself waiting for my health bar to refill before each combat, and makes fights feel repetitive. Nevertheless, nice start!

I finally made it to the exit! To make this in 3 days is a great achievement. I was complaining about the balance at first, but eventually it made me try again to beat the randomness, so I'm not sure. About the eye fatigue, maybe you can smooth the motion animation, I'm not sure.

Great entry!

We have the same scenario! I like games that do not need tutorials like yours. You laid some good foundations, maybe a setting to disable movement animations (or make them quicker) would improve the fun.

Very well done, you made a solid engine and a lot of variety in the map. I had also a bug with one run where I couldn't lose any HP.

Thank you for your honest criticism.

It is funny that I have to listen and watch players to realize that the UI is bad... I didn't realize it by myself.

The sound at 0 is a bug, the music and more sfx was definitely on my plan, but, well...

Thanks for the remarks.

I agree with most of them. I might be able to fix some of them if I had additional time, but the inventory may need a complete redesign.

(There is one enemy to fight in the shadow near the phaser, it attacks if you stand next to it but you can pick the items at a distance and avoid it)

Thanks for the nice feedback.

Thanks for the feedback. Glad you made it to the end.

Your point on key management is very interesting. I'm stacking the key presses at the moment and sometimes it's too sensitive and stacks one more key press.

Yes I lacked time to add content, that's a pity.

Wow, thank you so much for the playthrough!

It's funny and embarrassing for me at the same time. I saw a few bugs I never experienced. The cursor is not supposed to be so big, it make the UI barely useable, that's a pity.

I know another player who struggled with the right click as well. What seems obvious to me is not to everyone. I'll have to work on that.

This is so nice to receive such feedback, thank you!

Cool game, nicely done. Suprisingly, I liked that the minimap shows all the items: you know where to go. The movement are slightly slow for my taste.

Great retro feel! Loved the art.

Nice consistency around all aspects. A bit too wobbly for me though. I liked the combat system: quick and efficient.

Nice entry. I had a bit of difficulty to get used to the controls/ui. And this turn effect, I love it!

Nice entry. I learned things reading the previous reviews; I didn't even understood crawling was not a bug but aging.

Thanks! About the sound, it may be a bug I had once: just set the volume in settings.

Nicely done. Only found 2 keycards.

I liked the strong old-school vibe. Nicely done, though the writings are too small for me.

Very nice entry. Got lost in the mine's puzzles. I liked the atmosphere.

Very nice entry!

High level of polish! Very well done.

Good start for a newcomer in game development!

Very nice entry. Grid tactics is not my thing but works well after a few fights.

Nice retro vibes. Map seems huge and well crafted, good job!

Thanks for the Intel fix. Very well rounded game!

I like its simplicity. I would love to hear some sounds though.

I like the grey and white feeling, but unfortunately without map it's easy to get lost.

What a pity, the .pck is missing.

Thanks puppetmaster. Agreed, more animations would be a nice addition.

I can't put any soldier on the board. That's a pity :)