We started the main brainstorming May 2020, and the art development started in August 2020 using Fire Alpaca, Photoshop, and Piskel to develop 2D sprites. It was in about October 2020 when we starting doing more of the 3D art assets. Programming started around June 2020 in C# using Visual Studio. A bulk of the programming was done at the end for fine-tuning and bug fixes over the last two months of development.
Recent community posts
Oh no! Unfortunately, we didn't set up a graphics menu, but I might be able to push out an update where you can change the graphics for the museum. The main reason why is because the basement section is unplayable at any of the lower graphics settings (it basically breaks the lighting, and you can't tell where the Demon Peepachus are, resulting in MANY game overs)
Of course! All you have to do is download the file (DO NOT PAY ANYTHING), and extract the zipped folder on your desktop (build will be for Windows OS). Once it's extracted, open the .exe file to play!
Well, the publication process on other places are a little trickier. We looked at Humble Bundle, but that didn't work out with publication requirements (we would have to charge for the game there). Steam is a good platform to publish on, but there's a $100 fee and review process. For now, we'll keep it on itch.io. Thank you for asking!