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We started the main brainstorming May 2020, and the art development started in August 2020 using Fire Alpaca, Photoshop, and Piskel to develop 2D sprites. It was in about October 2020 when we starting doing more of the 3D art assets. Programming started around June 2020 in C# using Visual Studio. A bulk of the programming was done at the end for fine-tuning and bug fixes over the last two months of development.