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redandblack64

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A member registered Apr 28, 2017 · View creator page →

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One possible fix for the animation lag is to play them all once in the background before the loading screen is finished and before the player has control of the player.

This looks really, really good in full HD (Twitter's compression doesn't do this game justice) and is a lot of fun to play. The only complaints that I have is the lack of rebindable controls (though there might be a good reason for it, like CrossCode) and the that the music sounds a little too mellow for this kind of game. It just needs to be a little more intense, along the lines of the original Crash Bandicoot or Rayman 2, which nailed having a balance of atmosphere and intensity and have a similar pace to this game. The only other thing is in the tutorial stage, there was some slight lag before a new animation that hasn't played before started to play. Going from a run to a fall would cause it. It never happened after the animation played once, so I'm assuming it has something to do with loading the animations into RAM for the first time.

So far so good. Didn't have encounter any bugs on my end. The only criticisms I have is that it would be nice to have a wide screen view because it can be hard to react to some of the enemies, and the squids shoot projectiles when they're offscreen, leading to unfair hits.