A brand new speedway and Market Mesa are definitely planned. Ant Farm, a new boss battle for the first homeworld come after alongside Spyro 2 level intros/outros. Ant Farm is going to take longer because I'll have to recreate the Sparx gameplay in the Spaghetti Spyro engine. For now it's the first hubworld - I'm treating each homeworld and it's levels as episodic games.
redandblack64
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This looks really, really good in full HD (Twitter's compression doesn't do this game justice) and is a lot of fun to play. The only complaints that I have is the lack of rebindable controls (though there might be a good reason for it, like CrossCode) and the that the music sounds a little too mellow for this kind of game. It just needs to be a little more intense, along the lines of the original Crash Bandicoot or Rayman 2, which nailed having a balance of atmosphere and intensity and have a similar pace to this game. The only other thing is in the tutorial stage, there was some slight lag before a new animation that hasn't played before started to play. Going from a run to a fall would cause it. It never happened after the animation played once, so I'm assuming it has something to do with loading the animations into RAM for the first time.

