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This looks really, really good in full HD (Twitter's compression doesn't do this game justice) and is a lot of fun to play. The only complaints that I have is the lack of rebindable controls (though there might be a good reason for it, like CrossCode) and the that the music sounds a little too mellow for this kind of game. It just needs to be a little more intense, along the lines of the original Crash Bandicoot or Rayman 2, which nailed having a balance of atmosphere and intensity and have a similar pace to this game. The only other thing is in the tutorial stage, there was some slight lag before a new animation that hasn't played before started to play. Going from a run to a fall would cause it. It never happened after the animation played once, so I'm assuming it has something to do with loading the animations into RAM for the first time.

Hey, thank you for your useful feedback. I understand the controls are a bit weird, but don't worry, next time I'll add custom controls! I'll discuss with the composer about what we can do for the music, that's actually the only one being that calm in the game.
As for the lag, I always wondered why it happened, so thank you, but I have no idea how I could fix this. Any suggestions?

One possible fix for the animation lag is to play them all once in the background before the loading screen is finished and before the player has control of the player.