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rebshmuel
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So you decided to boost your self-esteem by humiliating another developer? Yeah, AI. Yeah, a lot of work. Yeah, it's high-quality, and it has soul and meaning. It's not production, nothing here is production. Yeah, there might be bugs. The game is beatable. It's for kids and parents. It's for those who seek meaning and a good atmosphere. Just pass it by, don't embarrass yourself.
A game about cleaning… that turns into something else
🔗 Play on itch.io: https://rebshmuel.itch.io/trash-queen
Quick summary: A hybrid of visual novel and tactical strategy where cleaning a house turns into a strange, fairy-tale-like journey. You place units, fight waves of enemies, and explore familiar spaces that slowly reveal a deeper meaning.
💭 About the game I started with a simple idea — cleaning as a game mechanic. But during development, it became something more: a mix of story, atmosphere, and strategy.
The goal wasn’t just gameplay, but a feeling. Something that changes how you see ordinary things.
🎮 Features:
- 3 missions
- 12 unique locations
- 3 bosses
- 30+ units with different mechanics
- Character progression
If you're into experimental indie games that mix genres and focus on atmosphere — I’d love your feedback.
I started with a simple idea: a game about cleaning a house.
At first, it was closer to a visual novel — story, atmosphere. But that wasn’t enough. The player shouldn’t just read — they should be part of the process.
So I added gameplay: unit placement, enemy waves, strategy.
And it became something unusual — a mix of story, mechanics, and a strange fairy-tale feeling.
The most unexpected part? It changes how you look at simple things. Even cleaning.
Sometimes the simplest ideas turn out to be the strongest.









