Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Reaver Workshop

112
Posts
9
Topics
383
Followers
238
Following
A member registered Feb 13, 2024 · View creator page →

Creator of

Recent community posts

Such a brilliant work! I'll try to bring it to my table! Congrats!

There is a lot of work here, very well done!

Heey that's very neat! Unfortunately I couldn't add anything more due to layout space issues, haha. But it's pretty cool you found different ways to play around with it. I'm glad you liked! Thank you for the feedback also!

Maybe I post a video, but not so soon. Do you have any specific doubts?

Massa, agradeço o feedback! Q bom q curtiu, obrigado!

Awesome! I'm glad you liked. Post your version here when it's done! Thank you!

(2 edits)

É apenas 1 dado, então sim, é impossível passar no teste ao mesmo tempo nos quests 5 e 6, oq acontece é q vc pode escolher ganhar +1 do tesouro em um stat e aceitar o efeito, ou usar uma ação, ou dependendo do caso somente anular o efeito com o tesouro (por exemplo, se estiver em uma tile -1 BODY, pode escolher falhar, porém aumentar a MAGIC, oq pode te garantir o bonus para o boss dependendo se vc tiver em 3 e subir para 4, só um exemplo de uma possível estratégia). Então sim, os dois útimos são mais difíceis. E o 6 principalmente é o mais difícil de todos, pq não tem possibilidade de rolar 2d6 contra o boss, pq o quest stat é NONE (Nenhum). É intencional, cada quest tem sua particularidade.

Thank you for the kind words! I put a lot of effort to achieve that, I'm glad you enjoyed.

Como em PT as palavras são maiores, não sei se vai caber no layout, hahaha

Hey! Greetings!

That means you can pass through 2, 3, 4, 5 in any order (since there isn't a line connecting them), then get back to 1 to complete the quest (since it's the last one with the check symbol).
You could choose to do like this, for example: 4 > 2 > 5 > 3 > 1

Hope it helped!

1. It doesn't say how the game starts, and how its turn loop works, I just used my previous experience with RPGs and assumed you start by rolling the d20 and keep rolling it turn after turn.
2. How the test work isn't very clear also, again used my previous experience to assume it's 2d6 + modifier and has to be equal or greater than the difficulty.
3. It isn't very clear also that the first ruler is success and the second below is failure, I assumed things by text interpretation. The text in front of the rulers confused me a bit.
4. After a few turns I just realized it's just about rolling a d20, then rolling 2d6 and hoping for being lucky. I started excited but then got bored after a few turns. Maybe a little agency could boost things a bit, maybe instead of modifiers each character have limited special skills to use by the player agency, or both, mofifiers and one or two skills.
5. Reaching near the game end I changed from a d20 to d6 or d4, 'cause I kept rolling repeated events and got the same numbers over and over, since by the end you'll have only a few options left. Maybe changing the events to allow repetition could make things faster.
6. In the end I got my second ruler fillied exactly in the final turn (failure), but I was thinking at some point that there's a high chance the game ends without any ruler filled. I would've assumed the ruler which got higher points would be the one valid in the end, but that would be just another assumption and not on the rules.
7. The artwork is lovely, but I think there's enough space in the sheet for a better layout and for increasing rules information and adding character skills.

Just suggestions, your work is very nice! Thanks for the experience!

Lovely artwork! Very cool concept!
A few game design issues to be improved and rules clarified. But a very good work!

Your work is awesome! You deserve to have greater visibility and get paid for it! Congrats!

Brilliant work!!!

Hey! Sorry for the very, very late reply!
This game is paused at the moment without new updates, since I'm working on other stuff and don't have time to get back here, sorry.

Greetings Carla!

1. Towns are safe place, no need to roll. But you may decide as a houserule to roll instead, since it isn't in the rules, up to you.

2. Yes, the wilderness are still hostile, roll normally, nothing changes.

3. Only Healing Potions and Magic Scrolls are spendable, as is written in the card, the other items are permanent gear and need to be bought only once.

Hope I clarified all your doubts. I'm glad you enjoyed, thank you very much for playing and for the feedback!

Thanks!

Hey! Really cool work! I'm glad to see another pocket and quick game with original artworks here. Btw your art is awesome! Great to see such a small zine with straight forward rules fully illustrated by hand.
The mini system is very effective, but very luck driven, you just roll dice and hope it works, not much choices to do. You could also reduce the setup part, maybe even including the character sheet in the first page instead of telling how to do it.
Also in fact we get no treasure in the end besides just completing the game, maybe you could use the last page for rolling a treasure which could affect a new game+ or something like that, to improve replayability.
Again, awesome work! Awesome art! Hope to see more zines of the series coming! All the best!

Great game! Hope it gets longer and with more resources in the future. Awesome work!

Awesome! Will check it out! Glad you enjoyed! Thanks for sharing my work!

This looks great! I'll put it in my Shadowdark campaign!

Caramba! Massa demais! Deu vontade de imprimir!

Hey! That sounds great! I would love to see new quests or some new rules. I just ask to credit me as the original creator and link to the original game here. Feel free to bring your new stuff!

(9 edits)

In the video title it says "Stealth Fantasy" here, is that right?

That's awesome!!! But I just reached 9 minutes and came back here to say you're playing wrong with the Event Die. As is noted on the rules, for you the Event Die will always be a d6, and for the Event it is as noted. So you don't convert your Event Die to a d3.

Proceeded a little in the video and noticed you're also doing it wrong when losing Vitality. You lose a quantity equal to the difference between the dice and not only 1 point.

You do gain experience for each resolved line, including events, even if you fail events. Not only by combats. This way you'll probably level up in the middle of the adventure, other way it would be impossible to win. (Unless you do what you did with the Events, losing only 1 point). Leveling up will grant Vitality, Energy and a Special Skill. You mark a circle in Experience right after solving a line.

Common Skills add +2 to an Event Roll. (You could've used Resist Cut which you chose, in 40. Cutting Trap).

I see you made up correcting some rules as you played, except the fact you lose the difference between dice when failing an Event, that's what made everything unbalanced (easy).

You reroll your die only when spending energy.

Changing base vitality also changes current vitality.

Hey! That's awesome! Feel free to ask here any questions you may have.

Glad to know you enjoyed! More adventures will come for sure!

Full page on-screen version uploaded!

On-Screen version uploaded!

Hey! Sorry for the late reply!
I just uploaded full page files, hope it helps now.
But I see you did an awesome version of your too

What a lovely roll & write game! Very nice! I really enjoyed it.

That's awesome! Didn't know about your channel, just subscribed there! Thank you very much! I'm glad you enjoyed!

Sure! That's idea, I plan to create adventures until level 10. I just don't know when, that's a different point, haha

I'll make a devlog post when it's done. Stay tuned. Thanks!

Obrigado!

Vamo vê essa trashêra aí! 

Legal! Espero que goste! Obrigado!

Thanks for your feedback. Since more people are asking for that, I'll provide it soon.

Oh I see, maybe a A5 booklet could be better. I'll think of that, thank you!
Looking forward for the video! Let me know when it's out please!

Awesome! That's good to know! This motivates me on creating the next adventures. Thanks a lot!

Greetings!
My intention is that players do not play it on screen and assemble the printed booklets.
But if more people ask for it maybe I'll upload a version with separate pages.

Thanks for the suggestion! Hope you enjoy the game and bring any feedback!