You are a MONSTER! Keep up the good work!
Reaver Workshop
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Hey! Thanks for this great plugin! All of you make a great work!
Are there any way to keep idle animation running without that pause for one specific character?
I did a little fairy, and for moving it works great, but for idle if it doesn't keep moving its wings the animation looks weird.
For the normal characters it look great, but for the fairy it seems it's frozen in the air for a few seconds.
Thanks!
Yes, fantasy stuff for JRPG games, maybe Dragon Quest inspired would be awesome! Like Knight armors, leather armors, helmets, mage hats, circlets and tiaras, bandanas, swords, axes, bow and arrow, staffs, magic orbs (orbiting with glow), crowns for kings and queens, princess dress, king's clothes, adventurers clothes, beast like or goblin like expression, pointy teeth, large mouth, little fairies... Many things which could be used both for adventurers or NPCs in a fantasy game.
Thanks for the great work!
I'm loving using this in my project! Really good work!
But I'm really excited about the dialogue portraits and fantasy theme, and the climb animation. Any news about when it is coming?
With dialogue portraits and fantasy themes this will be the strongest tool for creating retro JRPG characters in the internet! haha
Also, I would like to suggest different body shapes (like fat or muscly, for more diversity to NPCs or even main characters), don't know if it's possible, but I leave here my suggestion, it would be awesome!
All the best! Thanks!
Does this plugin works well for low resolution? (432x240), 'cause even your other plugins (UI Customizer and Battle) doesn't work well for low resolutions since it doesn't give the possibility to change many spaces and positions from the content, which are too much for low resolutions.
I'm looking for something which allow me to change the contents of any window and how they can be arranged (the contents). Do you think this one might work for me?
Hey! I'm glad you enjoyed!
1. On page 11: "Whenever there is a change in your base values, the current values also change."
On page 12: "You gain 5 Vitality and 2 Energy with each Level up."
So basically you recover 5 Vitality points and 2 Energy point by leveling up.
2. I didn't understand exactly your second doubt, but I think maybe it was answered in 1 no?
When you level up during an adventure, you recover those points, and those values are added to your base values, so when you start a new adventure (second booklet to be released), you'll start the adventure fully recovered with those extra points.
Thank you for playing!
Hey! I'm using your plugin lite, and I'm about to buy the pro version 'cause I can't find anywhere how to do this. I'm developing a system where other party members are only support, not playable, so I need to hide their gauges and customize how they appear in battle individually. I see the lite version can't do this.
Will I be able to do it with the pro version?
EDIT: Also, is it possible to remove the outline or increase it, from the gauge label and text, for a pixel perfect effect? Or change it to use with a numbers spritesheet and an image for the label also?
Thanks!
Hey! I loved using this in my project, because of the bigger image for bestiary, I use it for the front battle, and the sprites for the enemy on the map. Works perfectly.
Do you have more like this? I see this is the only one since the mush have only the sprites and not the bestiary portrait. I would be interested in more.
Great work! Thank you!
In fact orthogonally is a very common instruction in board games, that means you can move only in 90º (left, right, up or down), so I used this word due to layout limitation, to say you can't move diagonally.
Rules say "Move one tile orthogonally", so you just move, from START, right or down one tile, then follow the rest of the rules, then move again orthogonally (left, right, up or down).
Also in the rules it says "Reach the BOSS", so you know you must get in that direction.
It is just that, one tile at a time orthogonally, but not diagonally.
Hope it helped.
Hey! Thank you! I'm glad you enjoyed!
The Quest Stat is for the boss, if you reach the boss with the stat associated to your quest, with a value of 4, 5 or 6, you are allowed to roll an extra d6 against it. So try to keep it high, otherwise the boss battle may be though since you'll be rolling only 1d6.
This is written in the Boss section referred as "quest stat".
Hope it helped!
É apenas 1 dado, então sim, é impossível passar no teste ao mesmo tempo nos quests 5 e 6, oq acontece é q vc pode escolher ganhar +1 do tesouro em um stat e aceitar o efeito, ou usar uma ação, ou dependendo do caso somente anular o efeito com o tesouro (por exemplo, se estiver em uma tile -1 BODY, pode escolher falhar, porém aumentar a MAGIC, oq pode te garantir o bonus para o boss dependendo se vc tiver em 3 e subir para 4, só um exemplo de uma possível estratégia). Então sim, os dois útimos são mais difíceis. E o 6 principalmente é o mais difícil de todos, pq não tem possibilidade de rolar 2d6 contra o boss, pq o quest stat é NONE (Nenhum). É intencional, cada quest tem sua particularidade.












