Same here on Firefox
RealBadHombre
Recent community posts
This is a really cool idea and a great way to help get a "feel" for how different values can interact. I like that you aren't penalized for getting it wrong; it lets you play and have fun without feeling like you need to pull out scratch paper.
The way the numbers flip up and down is very satisfying in conjunction with the sound effects. The background music was also very pleasant.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object level_editor:
Array index must be positive
at gml_Script_check_combine_rules
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_check_combine_rules (line -1)
gml_Object_level_editor_Step_0
I think it's linked to the alpha channel problem. It seems like when importing an image you lose a lot of the alpha value for anything that's not totally opaque. When you export you lose it again. In my case I had a blob with a body that was 50% opaque and shadows that were 75%. When importing it to Juice FX, I lost the body completely and the shadows were faint. When I exported I lost all the shadows too and was left with only the outline.