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RealBadHombre

6
Posts
1
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A member registered Apr 17, 2017

Recent community posts

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FATAL ERROR in

action number 1

of  Step Event0

for object level_editor:

Array index must be positive

at gml_Script_check_combine_rules

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_check_combine_rules (line -1)

gml_Object_level_editor_Step_0

Has this issue been fixed?

First, I love this framework, I've spent the last few days playing around with it. I'm really looking forward to scrollviews!

A couple of other things I'd love to see are the ability to change the mouse cursor on hover and some more control over sliders. In particular, the ability to manipulate the slider label a bit more and the ability to pad the end of the sliders so you can put a bit of a buffer between the knob and the edge. Also, I've noticed that if you click the bar when you don't have a knob then the value will jump to your click but with the knob you have to slide it. I like the visual appeal of the knob but not having to actually drag it would be great.

Finally, is the choice to have so many inputs block-style a design choice or a practicality choice? Because I would love to be able to create a checkbox field instead of having to put them in list form.

That's cool, thanks for fixing that. I'm loving this system so far!

(1 edit)

It appears that Sliders don't accept a `value` attribute? All values just set to 50 no matter what - even in your demo project. I'm guessing it's something to do with ShampooInput.gml:1387 where it detects that value is undefined no matter what, but I'm not sure.

I ran the debugger and it's not that function, it doesn't seem like it reads "value" from the document at all but I didn't have time to dig deeper. You could probably pin point it 10x faster than I could though.

I think it's linked to the alpha channel problem. It seems like when importing an image you lose a lot of the alpha value for anything that's not totally opaque. When you export you lose it again. In my case I had a blob with a body that was 50% opaque and shadows that were 75%. When importing it to Juice FX, I lost the body completely and the shadows were faint. When I exported I lost all the shadows too and was left with only the outline.

Same issue here, any idea if this issue can be fixed? The sole reason I bought this was for this game where I want this see-through slime blob to jiggle around and this software can't really help me with that at all since alpha doesn't work. Pretty bummed because otherwise it looks great