Hey, sorry for a late reply! Thanks for your interest, it's always very motivating to hear people are willing to help! There's not all that much that can be done now, as I'm currently super busy releasing my first commercial game Ants Took My Eyeball. However, it is always helpful to spread the word and try to keep some hype and interest up. More people interested in the game means we can more safely commit more time and energy to making the game as good as possible!
Reaktori
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Hey, thanks for the feedback!
I'm definitely looking for ways to improve the balance for the upcoming Steam release, so feedback like this is really valuable!
Right now every unit drops the same number of gems (2-3), so it's easier to maintain them if you summon mostly inexpensive units. In the full release there will be some units spawning automatically, plus also upgrades that generate more gems. I might also consider making units drop some % of their cost.
The chest traps used to be extremely overpowered compared to anything else, so I quickly nerfed them post-jam. Seems like it was too much, but I'll try to make them more useful in the full release.
The exploding zombies do some damage to your own units, but this damage is not scaled by their damage upgrades. I might make them do even less damage to allies, though I like the idea that they can chain-explode.
Oh yes, that's my secret weapon, writing code that just works! That's why we have so much content too, I simply programmed it in and hoped it would work as expected. Master's degree in Computer Science probably improves the odds 🤔.
Having to debug some weird and unexpected bugs is pretty much the worst thing that can happen during a game jam.
Hey, that's an interesting question! Unfortunately, you might have to spend quite a lot of time and effort to get this efficient. I have been making games since I was a kid, and I also have a Master's degree in Computer Science and I'm currently studying Media and Arts in another university. In addition, I have taken part in dozens of game making competitions and game jams for more than ten years now.
Now, all this might sound pretty intimidating, but I believe you can achieve this level way faster than I did. I was quite unfocused, and only started getting this good few years back. Mastering art or programming takes of course a lot of practice, so for that you just need to make more games, for example by taking part in various game jams throughout the year. When you get the basics down, start focusing on making the games fun! I personally believe most of the fun comes from a good challenge with enough player choice, satisfying and frequent feedback and good pacing.
Watch videos like GMTK and GDC, read tweets and blog posts from other developers, and most importantly make more games, and you'll get there!