Nice effect. It could fit in a demo game I have about a bouncing ball over a tiled floor.
Rassbit
Creator of
Recent community posts
Now available on itch.io!

Reaching Nirvana is a direct 2D platformer plagued of spikes, saws and other lethal enemies which serve Uncle Clive. He is destroying old 8 bit video game cassettes. It is your mission to retrieve them over 150 stages.
You have just a few seconds per stage to collect all the tapes and reach the exit to the next level. Player must run, jump, double-jump and wall-jump to the goal.
Reaching Nirvana is an intense 2D platformer plagued of spikes, saws and other lethal enemies which serve Uncle Clive. He is destroying old 8 bit video game cassettes. It is your mission to retrieve them over 150 stages.
You have just a few seconds per stage to collect all the tapes and reach the exit to the next level. Player must run, jump, double-jump and wall-jump to the goal.
Come on! Preserve 80s video game´s legacy before is too late!
Key Features
- 150 unique levels.
- Infinite lives. Fast respawn.
- Addictive challenging difficulty. (NG+ unlocked too.)
- Two difficulty levels.
- 60 FPS, 3D Sound effects
- One-handed control if you like it.
- Left and right-handed controls.
- Collectables
- Cartoon blood optional. Mild violence.
By the way. Yes, there are several more "survival stages" and different enemies and interactive stuff (fans, conveyors, moving platforms, etc.) a few stages ahead of the point where you left it.
I updated the game emphazising the double jump mechanic on the third stage. So thanks again for giving me that feedback.
Finally. Hard mode difficulty is more challenging for experienced players. I made a "normal mode" to make the game more accesible with a soft difficulty curve.

