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A member registered Jul 18, 2019 · View creator page →

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Incredible job! 

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Thank you for replying and for playing. Your gameplays were very helpful, we've updated the game and, aside from bug fixes, there's been some interesting features we've added like Killgrim being able to smash a door if you're trying to block it from the other side. We're excited to see new gameplay footages and find any possible new bugs along the way. Best regards!

Hi folks! Developer here. I'm wondering if you were playing the latest version or a bit older one? Is there a difficulty system in settings menu now? I'm asking because I'm not the one who does the uploads. Thanks.


This game has a lot of potential and it's really interesting in coop.

There is a game-breaking bug that I want to inform you of for the next update:
When you go out of the bathroom at the beginning of the game, player's camera does not get possessed after the level sequence (cutscene). So, when cutscene ends, camera gets lost somewhere in the level.

Good luck on the project!

No need to be vulgar. The voice was obviously made through AI, this game was developed by one person, and therefore that person has done a great job.

Character models are exactly how they've looked back in PS1 era, they remind me of Soul Reaver characters very much.


I get the Hellraiser vibes

Hordes or even legions of reanimated corpses led by unknown lord, corrupting and turning to their side the once peaceful creatures of the forests, they appear at your gate now of your own fort. Whether you fight alone or with your partner, the hordes are ready to fight you any time.

It is planned to make something like Baldur's Gate: Dark Alliance out of this.
Something for my own soul, because I've played the heck out of Dark Alliance Engine games on PS2 back in the day.
I hope there's more of you who feel nostalgic about that extraordinary gem from PS2 era and I hope that those who hadn't played it back then will still like this game style.

The development is going smoothly without any limitations. Once I perfect the Arena and the character system, campaign is next!

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One of those games that is heavily inspired by Mortal Kombat Mythologies: Sub-Zero, but!
Instead of going through high amount of missions, player is faced with some horrifying middle-world where the only thing is to keep himself away from disintegration that could be caused by void's whirlpool.

A powerful monk called Arkon gets trapped between a human realm and the void. His only purpose now is to fight in order to stay in this midworld.

Fight the armies of unseen entities, get stronger and avoid the swallowing whirlpool from beneath.

The game is IN EARLY ACCESS, it will be developed fast since it's focused on gaining highscore.
All of you who have heard of dungeon synth should know that this game contains one track of it from my personal DS project.