Thanks for the reminder. I finished designing the game a while ago and got halfway through writing it up. I'll revisit it again soon to get it finished. It will be good to see it again through fresh eyes as well :-)
Recent community posts
There is no winning condition as such. Over time you can work your way up from Recruit to Legendary Commander. The game was designed to be open ended - so you could play as short or as long as you like. The next game I am working on (Pirate based) will have a win condition at the end of a campaign of sailing the high seas. (Due out in September)
This is a really cool game. Would it be OK if I published a solo variation with slightly different rules? I would give you credit as inspiration. You can reply via the email in my itch profile if you prefer.
This is such a clever game using the Caltrop Core Engine. I am amazed at what you have done with a handful of D4 dice. I have written a review from a solo-player point of view in my solo RPG blog. https://rpgsologames.com/worldbidding-solo-review/
Would it be OK with you if I wrote your game up as a SRD (System Reference Document) so others could use a similar format of four years and four seasons? I would give you credit for the inspiration of the SRD.
I enjoyed every minute of playing this game. The prompts are well written and the theme is magical (in so many ways). Highly recommended. I have included a short review on my solo RPG blog https://rpgsologames.com/a-day-at-the-crystal-market-review/
This is a really good game set in the wild west. I love the way you introduced predefined characters and stats to the LEADS system. I have written a short review for you. https://rpgsologames.com/the-road-leads-west-review/
This is a great space theme game. Generating scenes with your prompts is a lot easier than some other Push Power games I have tried. I've added it to my blog of solo RPG games. https://rpgsologames.com/laviross-city-in-space-review/