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rbgr

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A member registered Mar 03, 2021 · View creator page →

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Thumb are Index fingers are moveable. The other three are “fused” and move all together, you can see that in the wireframe photo.

I recently published a new asset pack that contains various props and furniture to decorate Dungeons in a retro PSX Style. Check it out!

PSX Assets - Dungeon Props

I’ve been working on a dungeon-crawler game for a few months and I’m using some of this assets on that game (release date TBA).

All of the assets are game-ready. I reduced the poly-count as much as possible and gave the textures a retro look with a texel density of about 100-150 px/m.

As always, I follow realistic sizes for all of my models.

Made in Blender 4.0. Enjoy!

thanks! <3

I’ve uploaded a the texture for the FBX file.

In the gLTF works fine.

my pleasure! 🫶

When you start working with Godot is a bit different but it will eventually make much sense

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Having fun is the most important thing!

And about those issues…

  1. Maybe try to use the is_on_ceiling() or is_on_ceiling_only() functions from CharacterBody3D? 🤔

  2. What issues exactly? Stopping from moving of something like that?

Thank you for offering a solution 🫶

I just pushed a little update that should prevent any issues with the starting rotation of the player node (on the Y axis). The new version is the v3.1.1. 😊

Just found out, the camera was using local rotation instead of global. In line 60 camera.transform.basis should be camera.global_transform.basis. Fixed in the new version v3.1.1.

I will take a look at the problem in a few days, it may be a bug 🐛

Thank you for your support! 😄

And for your question… don’t rotate the scene around the player, just put the player and rotate that node. Why is the player rotation a problem? I’ve been using it in different scenes and didn’t found the rotation to be a problem 🙂

Indeed, Fallout 1 and 2 were a big inspiration.

We are working on more and better sound effects! We sure think it will benefit the ambient of the game a lot.

Thank you for your comment :)

Thank you for your comment 😁

We are glad you liked the atmosphere, it’s something we wanted to achieve from the beginning.

About the bugs: yeah, those are bugs, we knew about the disco-zombies but we didn’t know about the other two. We will look into them for sure. 👀

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Are you looking for some retro assets for your PSX style game?

This are some of the most common assets for building house interiors!

You can find them here: https://rbgr.itch.io/psx-house-assets-lowpoly

Assets such a CRT TV, couch, kitchen cabinets, a rug… and some more! about 20 assets for only 1.99$!

nice ragdolls

You cannot just drag the boxes into the boat, you need to “launch” them. There are constrains for the mouse and when you get too close to the right or to the top of the screen, it automatically drops the box, keeping the momentum of the mouse dragging.

The art was made in three ways: photographies, image composition and 3D rendering. All of the images are processed in PixelOver with a indexed palette, and many have a glitch shader over them made in Godot directly.