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raziernefraga.

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A member registered Jun 26, 2019 · View creator page →

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Well I am very happy with the answer, about level editor well the easy fps editor have one system to create levels very interesting, in this level  editor the user create one 3d level editing 2d editor the link:

https://cg8516.itch.io/easyfpseditor-ce

Other ideia follow the same system is in one 3d game engine with free version coppercube, in this game engine is possible create 3d room editing in 2d editor, one of the user from coppercube like you decided create one 3d level editor and the result is this independent program to create 3d levels, there is one video that will show some of the program in the link:

https://5v3n.itch.io/3d-room-editor

Give one look in these sugestions maybe give ideias or inspire you in your project, my intention is inspire you because your work is very interesting and with good quality, while your level editor is not complete you can give one chance for the 3d room editor from sven, is very useful, this program allow create 3d rooms level and export the levels to obj format, I recomend you take this obj models and edit texture and others things in blender before use in baby3d.

I hope this help you like you have help me and others users from construct 2 to create 3d games in construct 2.

 

Thanks for answer my questions, especially about supported effects, have some plane to add more effects to baby3d in futures releases like vhs or crt, like the examples:

https://samgrady.itch.io/vhs-shader-for-coppercube-screen-shader-extension

http://gigatron3k.free.fr/html5/C2/FX/ccrt3/

The level editor the plugin suport is something like this video:

https://cg8516.itch.io/easyfpseditor-ce/devlog/926246/where-ive-been

Thanks the attention and sorry my enthusiasm

Thanks for the new version of baby3d,interesting system to allow the creation of level editor. There is some way to allow the effects from construct 2 work in 3d from baby3d? If yes could save some work for you. About textures what kind materials is suported in this new version? Whitch 3d formats is suported from the baby3d in this version?

I tested some things and I am very happy with new version resources, sorry my enthusiasm but the progress of this plugin is amazing for construct 2d users like me

(3 edits)

Hi, I would like to know somethings from you very interesting game engine.

How is minimum requeriment of one hardware and operation system to run, and recommended requeriment.


Could you update the engine to have suport for this things:

- Melee weapons (knife, fireman axe, hammer, katana or japanese sword,and others) and fire weapons (pistols, shotguns, crossbow, magic weapon and others), trow object (bricks, glass bottles and others) or grenades, put traps and bombs in the floor or walls, with the possibility of import and use one 3d model from user; and this mechanics can be used by player or by the enemies or was in the scene by the develeper to make the make more hard (in case of trap, the possibility to turn them off)

- Another type of camera like, third person camera with mouse look like resident evil 4 remake), would be good if the users can create survivors horrors games with this program, games like the evil within, resident evil 4

- Option to switch the cameras or change the active camera, camera target, dynamic change bewteen cameras (this option is interesting to create one cutscene effect)

- Camera zoom in, camera zoom out with or using mouse or keyboard imput

- System to change and control somethings during the runtime of game like lights and textures

- System to create and management of save and load scene or level, checkpoint system

- Support to screen space post processing effects or shaders like crt and vhs, or something like chromatic aberration,bloom, blur, motion blur, tonemap, color grading, this will bring more graphic option and allow create more beautiful graphics

- Support to gamepad or joystick

- Support to create and management of cheats

- Ammo system and pickup ammo item (with possibility of infinite ammo)

- Would be interesting if there one state system for player and for enemy to apply poison state, frozen state, burning state, paralyse state after one attack (example the enemy poison the player, or the player use one weapon to frozen or make the enemy being burn by fire), the posibility of one ambient system to affect the player like the cold ambient will frozen or kill the player, for avoid this the player need to use one item (the player will be able to know this by one energy bar the indicate the progress of state).

- System to allow mechanic of teleport or portal from one point to another, is very common see this kind of system in some horror games

- Inventory system that allow use itens to create anothers itens, or ammo for weapons

- System of knockback for player, for enemy; system to crouch for player

- 3d sound system, one system that sound is more loud when the player in near and sound became weak at disapear when the player is distant


I don t know if you will like my suggestion, but I bring here because I think your game engine have too much potencial for not only horror games but for survivor horror, and with my sugestion maybe this support can be created. If the program have some resource I suggest forgive me, because or I am using one old version or I didn t had find the resource inside the program at moment of this post.

Independent of anything, thanks the attention, and congratulation for this wonderful program, some doubt or interesting in my ideias comment here and I will answer the post,

Sorry to post again but I sent the wrong video from 3d extension for gdevelop, this video I posted was too much advanced and cover more light and shadows not textures and materials, my true objective is show how good can be the support for many textures and materials for baby3d, the right video is:


Sorry for my enthusiasm, but I liked to much of the possibility of one good 3d extension that cover many things for contruct 2, I post this video about the 3d extension for gdevelop because the creator of the extension started with a vision of one retro extension but with the project grow up and is very advance.

Thanks for your attention

Thanks for anwser my message, I am very glad the baby3d extension continuous be developed, I didn t saw the pbr part in plugin during runtime, but I am very glad with your tests with pbr, I hope I can see suport for pbr in future, but I agree to complete full suport to static 3d model and animated 3d mesh.

About the emissive I didn t saw the glow is emissive, because some people call glow material and emissive material.

I will organize the ideias and contents to send for you one e-mail with details of my ideias. but before send the e-mail I will share some ideias in this message.

I found this behavior that can be useful, this behavior create ps1 resident evil character moviment

https://www.construct.net/en/construct-2/addons/417/tank-movement

https://github.com/JeyDotC/construct2-tank_movement


One another ideia, is giving one look  is the babylon extension for construct 3, these two are free, maybe you will find some ideia to add in your extension:

https://kindeyegames.itch.io/babylon-3d-c3

https://kindeyegames.itch.io/construct-3-rotate-3d-behavior


About, physics, the box2d physics is very useful include for 3d, one interest example you will find in one game engine with free version: coppercube, the basics physics is box2d for all plataforms and physics simulation (bullet physics) for windows and mac. I now the havok engine is supported from babylonjs, but at this moment like I said the box2d physics can be very useful.

Between the sugestions things like lod, occlusion culling can be very usefull to make more light the processing of game.

About effects in future some shaders like bloom, blur, chromatic aberration will be amazing, would be interest if the plugin have screen space shaders like bloom and shaders to 3d object like dissolve. Animation of coordinates from one texture and animated textures could be cool to add, I don t know if suport texture animated frame by frame like sprite or with gif support too. link for gif plugin to construct 3:

https://kindeyegames.itch.io/gifplayer-construct-3-addon


One good example of how could be good the better support to materials textures is the gdevelop threejs extension, the video will show what I want to say, the gdevelop is one free game engine that remember too much construct 2 and 3:


About the examples about first person and third person, I agree is cool the examples, but I will bring in e-mail with more detais what I want to say with behaviors to camera and moviment ( I will bring examples how some behaviors can make much more easy create camera and moviment mecanics, specially because the editor view from construct 2 is 2d). Ok, for this message I had take too much of your time, now I will give some time to read and analyse my ideias and sugestion. Again thanks for the plugin, and thanks for your attention in answer my message, as I can I will send one e-mail with the ideias and examples for you, I hope these ideias help you in creation of this amazing extension to construct 2.

Parabens pelo game, ficou bem interessante.

Sobre o jogo achei o movimento do submarino bem fluido, e mecanicas de movimento na agua são meio complicadas as vezes de fazer funcionarem bem, você conseguiu algo muito bom nesse nivel.

Os graficos ficaram otimos, e foi uma otima maneira de mostrar o poder grafico da cave engine.

Hi Guilherme, about sugestions of tools like visual script, I would send this sugestions with examples and details about my sugestions to e-mail? here in community? other way of contact?

I don t want to give fake hope for no one, but if the cave engine bring full support to web, depending of your know about webgl, will be possible be made connection with web tecnologies like webxr, I am seen one case of third party development of webxr from web exportation from one another game engine that don t have anymore native support to vr, but have web exportation. But how I said for this happen will depend from many things involved between cave game engine and who will try to develop the support for this system.

first, thanks for this free extensions for construct 2

About the sugestions, first I would know the extensions will continuous be developed? if yes, my first sugestions is to continuous the suport for 3d animated models and add more support to textures and materials, would be very cool if we can add and work not only with difuse, but with normal map, ambient occlusion map, emissive map, specular map (I am not asking pbr support, only one better texture and material support). Would be interesting with we have some extra extensions like first camera behavior, third camera behavior, character moviment behavior with jump support, maybe one custom sensor extension to detect all the three axis better (x, y, z).

Do you have some e-mail? discord? for I will send more sugestions with examples to make more easy to understand my ideias

Thanks for this cool free extensions

Pandako first I want to say thanks for this free plugin for rpg maker, is very cool.

The sugestions is try to make somethings inside more easy in the plugin, if I didn t had watched your video in oyutube explained how to use this plugin I would be able to test the 3d plugin in rpg maker. This plugin need some marketing to others users from rpg make use, I will talk with some another users to try to give one up in this amazing plugin.

There is some way to send more sugestions and with more details and examples? e-mail? discord?

Thanks the 3d rpg maker extension, continuous with good work

Pandako can you add post processing screen shaders to extension, shaders like bloom, blur, chromatic aberration, color grading; if you add shaders to the next extension version the gdevelop will be able to create better graphics; other sugestion is the creations extra extensions like more advance camera extensions (third person with mouse look is one example of sugestions), that will help to create games more easy and speed in gdevelop 3d. Thanks for this amazing extension and for helped to made the official gdevelop add 3d support.