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Thanks for anwser my message, I am very glad the baby3d extension continuous be developed, I didn t saw the pbr part in plugin during runtime, but I am very glad with your tests with pbr, I hope I can see suport for pbr in future, but I agree to complete full suport to static 3d model and animated 3d mesh.

About the emissive I didn t saw the glow is emissive, because some people call glow material and emissive material.

I will organize the ideias and contents to send for you one e-mail with details of my ideias. but before send the e-mail I will share some ideias in this message.

I found this behavior that can be useful, this behavior create ps1 resident evil character moviment

https://www.construct.net/en/construct-2/addons/417/tank-movement

https://github.com/JeyDotC/construct2-tank_movement


One another ideia, is giving one look  is the babylon extension for construct 3, these two are free, maybe you will find some ideia to add in your extension:

https://kindeyegames.itch.io/babylon-3d-c3

https://kindeyegames.itch.io/construct-3-rotate-3d-behavior


About, physics, the box2d physics is very useful include for 3d, one interest example you will find in one game engine with free version: coppercube, the basics physics is box2d for all plataforms and physics simulation (bullet physics) for windows and mac. I now the havok engine is supported from babylonjs, but at this moment like I said the box2d physics can be very useful.

Between the sugestions things like lod, occlusion culling can be very usefull to make more light the processing of game.

About effects in future some shaders like bloom, blur, chromatic aberration will be amazing, would be interest if the plugin have screen space shaders like bloom and shaders to 3d object like dissolve. Animation of coordinates from one texture and animated textures could be cool to add, I don t know if suport texture animated frame by frame like sprite or with gif support too. link for gif plugin to construct 3:

https://kindeyegames.itch.io/gifplayer-construct-3-addon


One good example of how could be good the better support to materials textures is the gdevelop threejs extension, the video will show what I want to say, the gdevelop is one free game engine that remember too much construct 2 and 3:


About the examples about first person and third person, I agree is cool the examples, but I will bring in e-mail with more detais what I want to say with behaviors to camera and moviment ( I will bring examples how some behaviors can make much more easy create camera and moviment mecanics, specially because the editor view from construct 2 is 2d). Ok, for this message I had take too much of your time, now I will give some time to read and analyse my ideias and sugestion. Again thanks for the plugin, and thanks for your attention in answer my message, as I can I will send one e-mail with the ideias and examples for you, I hope these ideias help you in creation of this amazing extension to construct 2.