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Rayuse

16
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1
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A member registered Aug 14, 2020 · View creator page →

Creator of

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Thank you for the feedback and i do agree with what you said. As for the theme I was originally gonna have objects you find unlock your abilities like dashing and double jump etc.  that way the player would have to explore the map and come back to areas they couldn't reach before to collect the pocky. I spend a lot of time on the player movement to make it feel good however due to this I ran out of time to implement everything i mentioned above and I didn't want to waste the work i did so I submitted what I had.

Really good game. Very creative and i really enjoyed to mechanics

NIce game simple but effective. I like how you implemented different mechanics for the red players

Overall not bad just felt that the movement was a bit slow also an indicator of how much health the enemy has would be nice or some kind of feedback that you are actually damaging the enemy

nice little puzzle game only issue i have is that I randomly wouldnt be able to double jump some times not sure if its just an issue on my end but good job overall.

lol very creative ideas thats for sure. I love how you simply used the godot icon for some of your obstacles which makes your game more of a meme lol good job

Pretty cool game my only real complaint is that the movement could use a little more work it's pretty difficult to get into the spaces sometime . Maybe polish the movement a bit more or make the collision for the player a bit smaller so he doesnt collide with the walls as easily while trying to get into a space

thanks for the feedback

the only thing I can critique is the lack of explaining what the controls are and lack of music but given the time you had it is understandable if you didnt have time to implement overall good game.

oh lol that actually slipped my mind

interesting concept the movement for the presents is a bit iffy but with some more polishing it'll get there

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I also had the same issue apparently my game didnt manage to submit in time but I did only have 2 mins left to submit so that could be the reason. If you manage to upload your game let me know I would like to check it out 

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I was trying to submit my game to the jam with 2 mins remaining and it seems my submissions didn't go through it sucks that it didn't go through but all well hopefully next time I'll have enough time to finish the game with enough time to spare. And I did learn alot so all is good. If you want to checkout my simple little game  even though it didnt go through you can check it out here: https://rayuse.itch.io/pockythief

Thank you so much for the feedback. And yeah we were going to make a system that checks if the player did perform the action but we ran out of time to fully implement it. I do want to work on it some more and see if we can finish it how we originally intended it to be.

Very good game. Really creative using the assets like this the only feedback I can give is that it would be better if it was more noticeable when the player missed an input also the difficulty felt very easy.  Besides this very solid game.

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Tried running your game but it doesn't seem to work each time I try to run it all that shows up is a blue screen nothing else. Not sure if this is an issue on my end or there might be something wrong with the export

I really like it, the game mechanics are quite enjoyable and the controls feel pretty good. Good job!