v0.3 is up. In the last round, people who lost a fight couldn't tell what went wrong, and level 1 had to teach the controls and its own trick at the same time. Most of the changes are about those two problems:
- New game now offers two short tutorial levels before level 1. They walk you through placing parts and turning a pulse with a corner wire, with a short explanation at each step. You can skip them.
- The result screen now shows the numbers for both sides: damage dealt, damage blocked by shields, what each of your weapons did, and the enemy's hardest hit.
- While you build, a warning appears if no pulse can reach a part that deals damage.
- Turning a placed part now takes a double click (or double tap), so a misclick can't rotate a part without you noticing.
- The parts are redrawn as modules inside a fighting robot, so you can tell what each one does from its picture. Some got new names to match: Blade is now Saw, Amplifier is Booster, Relay is Hammer, Capacitor is Battery and Splitter is Switch.
The rules and numbers of levels 1 to 5 haven't changed: https://raysleepy.itch.io/circuit-auto-battler
I'm still mainly asking whether wiring a circuit and watching the pulses run is fun. If you lost a level, did the result screen tell you what to fix, and did you go back and fix it? And if you played the tutorial, did it leave you ready for level 1?

