Thanks, that's really useful!
Glad it landed. One more, free: make a second click on a placed part just select it instead of rotating, or flash the new orientation for a beat so a misclick is visible before FIGHT. That one silently cost me a run.
If you ever want a full pass on the whole thing (all 5 levels, phone width, one prioritized list), my profile has it. Either way, good luck with the demo.
Thanks for writing all of this up. Most of v0.3 came straight from your comment, and it's up now:
- Turning a placed part now takes a double click (or double tap), and a single click never turns it. After it turns, the whole part lights up for a moment with a frame around its cell. Wires light up too, so a flipped wire like the one that cost you that run is easy to spot.
- While you build, a warning appears under the board if no pulse can reach a part that deals damage. FIGHT still works if you want to test anyway.
- The result screen lists the numbers: your damage and how much the enemy's shield blocked, the damage you took, what each of your weapons did, and the enemy's hardest hit (which part, how much, on which tick).
- Once every part is on the board, the pile says so and explains how to take one back.
There's also a title screen now, and new players can start with two short tutorial levels before level 1. The parts have new art too, and a few have new names to match: the Blade is now a Saw and the Amplifier is a Booster. Levels 1 to 5 play the same as before. If you try the Fortress again, I'd like to know if the numbers made it clearer what to change.