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RayeGunn

3
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A member registered May 02, 2025

Recent community posts

Thank you for the Occult Homelands :D

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I have been having fun setting this up, and it seems to be working great. But I play with a lot of occults, but they very frequently don't live in the neighbourhood they are normally associated with. So like, I have ghosts living in San Myshuno, Werewolves in Brindleton Bay and Ravenwood, I even have a Vampire in Sulani, and there are occults the game has created in unusual locations as well, I know for sure the game created a random werewolf that ended up marrying Morgan Fyres in Windenburg via Neighborhood Stories, I am sure there are many such examples in my save. I don't want to make these regions shared, I don't want to move them, and it will be a hassle to make special exemptions for all of them. So how hard would it be to make special rules by TYPE of sim? So all ghosts, regardless of where they live, could spawn in Ravenwood, all spellcasters could spawn in Glimmerbrook, all Werewolves in Moonwood Mill, or hell, not just occults, maybe you could have animals appear in other worlds so you could have strays everywhere?

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Hey, I  decided to install this for my new save, in anticipation of doing some romance with one of my characters.... problem is, that character is a ghost. And when setting up preferences I saw the default preferences in the world are HEAVILY weighted against him, with over 90% disliking ghosts, whole other occults have like, 4-8% disliking them. This is CRIPPLING for ghosts, it will be nearly impossible to find a partner, is there any way to make it more in line with the other occults? I've been searching and I can't see a way? While this particular character already has a partner, and i guess i can just edit her preferences so  she likes ghosts, for any future characters, i am kinda screwed if i want to play it naturally. With Life and Death, this seems weird to weight it this heavily. I mean,  one of the skills in the ghost power tree is literally ghost woo-hoo with living sim