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(1 edit)

I have been having fun setting this up, and it seems to be working great. But I play with a lot of occults, but they very frequently don't live in the neighbourhood they are normally associated with. So like, I have ghosts living in San Myshuno, Werewolves in Brindleton Bay and Ravenwood, I even have a Vampire in Sulani, and there are occults the game has created in unusual locations as well, I know for sure the game created a random werewolf that ended up marrying Morgan Fyres in Windenburg via Neighborhood Stories, I am sure there are many such examples in my save. I don't want to make these regions shared, I don't want to move them, and it will be a hassle to make special exemptions for all of them. So how hard would it be to make special rules by TYPE of sim? So all ghosts, regardless of where they live, could spawn in Ravenwood, all spellcasters could spawn in Glimmerbrook, all Werewolves in Moonwood Mill, or hell, not just occults, maybe you could have animals appear in other worlds so you could have strays everywhere?