Sorry for the slow reply, I've been getting ready to run the game at a convention this weekend.
I think 1-3 players is the sweet spot, but 4 and 5 also work well. At five players you Skill Specialisations and Subtle Manifestations start to double up.
I think early teens an above is the age range. If you'd let your kid watch Dark Angel or Terminator unsupervised, they are probably old enough to be playing this game.
I would argue that all my work has Queer themes by virtue of me being Queer, and that's definitely true of this game. However, there aren't like mechanics or powers related to that. The game explores ideas of self expression, found family, abusive childhood, and running away to make a better life for yourself where you can be who you really are...There's also a bit in the back of the book about two prehistoric angels having a gay romance and being exiled by God, so I'd say it has LGBT content in it.
I hope that helped answer your questions, let me know if you have any more.
Reizor
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If you like Section 5, why not check out it's companion game Assault Fleet Centauri? If you like Space Socialism and Battleship Carrier Hybrids, it's the game for you.
If you'd like to hear how Make Our Own Heaven is played, Jeff has an actual play up on Party Of One podcast.
https://www.partyofonepodcast.com/2022/04/20/324-make-our-own-heaven-with-reizor/
Earlier this month I made the bare bones version of my game for the TRAN FUCKING RAGE JAM.
With this jam I'm hoping to refine the book, I've got a list of things to expand and improve.
The game is Reclaim Eternity, and the pitch is fringe cyberpunks and outcasts killing Gods Cyberangels, ripping out their guts, and using those to modify your body so you can kill more angels. All so you can steal gods miracle medical tech and use it to help those he rejects.
The lovely people over at the Technical Difficulties podcast just released an actual play episode where they took a look at LLDR.
https://www.technicaldifficultiespod.com/episodes/2022/3/16/livelovedieremember-one-shot
First off, game is explicitly a commentary on the twin evils of colonialism and capitalism. It's not an Adventuring game.
Second, this comment and others you have left all across the site demonstrate a contempt for the games you are commenting on.
All art is political, either explicitly or implicitly.
This game is clearly not what you are looking for, but you knew that before you commented. It's a Biopunk game, of course it's gonna deal with political themes. You are clearly out here commenting on bad faith.
I don't want your money, or your patronage. Get outta my comments.
Love what you've made here, an I love that shot of Mars too.
The layout is clean, an a nice show of your skill. I like the triangles.
The text is perfect, giving you just what you need to get going. A little bit of evocative text, the mechanics, some tools for randomisation. Love it. An excellent showing.
Been soaking in the stuff others have made and going over the progenitor text and I think I know what I wanna do.
I'm gonna make 2 half classes/playbooks focused around makers of things. Drawing inspiration from the Peasant right? Like how it has half a page of special moves rather than a full page. Idea being you can take these to reflect some earlier time in your life where you worked a more mundane profession.
An then I might make some lists of items themed around those two artisans/crafters.
I want one to be a Blacksmith, not sure what the other will be yet.