I think is the nicest comment I've ever gotten on this project, thank you 💕
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A great collection of missions, all presented in a simple but effective layout. At first glance it looks like raw text, but your quickly realise an intentional choice has been made with regards to the presentation.
I look forward to mining these missions for inspiration.
Seeing as this is an early access game, we wanted to give you a place to share feedback.
Feel free to share any constructive feedback you have about the game here.
Be it related to mechanics, setting, the formatting, or even just typos.
Hi everyone, wanted to make this as a place for you to ask question about how the game works.
If you have any questions about game mechanics, check here first.
If no one has answered your question yet, then ask away and we'll try to answer it for you.
Good Hunting <3
If you'd like to hear how Make Our Own Heaven is played, Jeff has an actual play up on Party Of One podcast.
Earlier this month I made the bare bones version of my game for the TRAN FUCKING RAGE JAM.
With this jam I'm hoping to refine the book, I've got a list of things to expand and improve.
The game is Reclaim Eternity, and the pitch is fringe cyberpunks and outcasts killing Gods Cyberangels, ripping out their guts, and using those to modify your body so you can kill more angels. All so you can steal gods miracle medical tech and use it to help those he rejects.
So I'm going to be using the jam as an excuse to polish up my lumen game. Part of that is I'd like to give it a little playtest.
I thought it might be cool to maybe do an exchange, I playtest your game, you playtest mine type deal.
Any interest in trying to do something like that?
The lovely people over at the Technical Difficulties podcast just released an actual play episode where they took a look at LLDR.
First off, game is explicitly a commentary on the twin evils of colonialism and capitalism. It's not an Adventuring game.
Second, this comment and others you have left all across the site demonstrate a contempt for the games you are commenting on.
All art is political, either explicitly or implicitly.
This game is clearly not what you are looking for, but you knew that before you commented. It's a Biopunk game, of course it's gonna deal with political themes. You are clearly out here commenting on bad faith.
I don't want your money, or your patronage. Get outta my comments.
Love what you've made here, an I love that shot of Mars too.
The layout is clean, an a nice show of your skill. I like the triangles.
The text is perfect, giving you just what you need to get going. A little bit of evocative text, the mechanics, some tools for randomisation. Love it. An excellent showing.
Been soaking in the stuff others have made and going over the progenitor text and I think I know what I wanna do.
I'm gonna make 2 half classes/playbooks focused around makers of things. Drawing inspiration from the Peasant right? Like how it has half a page of special moves rather than a full page. Idea being you can take these to reflect some earlier time in your life where you worked a more mundane profession.
An then I might make some lists of items themed around those two artisans/crafters.
I want one to be a Blacksmith, not sure what the other will be yet.
Coming in late, but I've been having fun making play sheets and character keepers lately.
Is there any need for something like that?
Also might make a little collection of gear lists, seeing as my brain is in that mode at the moment too.