Another excellent puzzle game, although working backwards from the solutions had my brain tied in a knot at times.
Also fun fact: Nabogorf is “Frog” in demon-tongue.
Got to 1000 before I got bored. If you ever plan to revisit this game, I would consider phasing out the weakest mobs for tougher versions as you progress, because the game starts to lag with so many on screen at once. Also you can skip the wave with minimal damage by running straight through while invincible (hitting a weak mob and collecting an energy lets you do it for free!), so maybe slow the player as well while they’re invincible.
Minor Spoiler:
@abhimonk @Ghost_wave
I played the game twice and winning or losing the minigames doesn't change the outcome.
Spoiler:
Based on the truck driver's conversation the MC might have some underlying medical condition besides being drunk and hung over (maybe it's the reason he got drunk in the first place). There doesn't seem to be a connection between the minigames and the story to me, or if there is then it's a very loose one.. At least the fishing club actually exists in the story. I also noticed death was mentioned as a theme and the game's description calls it a "ghost story", but I'm not sure where they fit in. As for the title of the game, the fish are probably clairvoyant.
Jumping doesn't seem to be responsive when sprinting uphill or downhill. When jumping from a ledge running uphill I expected extra upward momentum but sometimes I end up dropping like a stone. It would be nice too if we could get small speed boosts from running downhill, and maybe extra forward momentum from jumping downhill. Just some food for thought.
Some other points:
Great game! Here's some UI suggestions: