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Rawcade
Creator of
Recent community posts
Hi everyone, I’m looking for a 3D artist or environment designer to collaborate with me on No. 14, a short psychological horror game made in Unity.
The game takes place inside a single apartment where the player enters each night and follows a changing checklist to detect strange anomalies. Unlike games like Captured, No. 14 is not only about spotting visual changes. The game also includes unsettling inspection rules, sound-based clues, signs that someone may be inside the apartment, and a creature that can interrupt the player’s routine.
The goal is to create a tense, atmospheric horror experience that feels more like an apartment investigation than a simple “spot the difference” game.
I’m mainly looking for someone who can help with 3D apartment design, props, lighting, horror atmosphere, and visual direction. Unity experience is a big plus.
This is a small-scope collaboration project under Rawcade Studios, planned for itch.io and possibly Steam later.
If you’re interested, feel free to contact me.
Hi everyone, I’m looking for a 3D artist or environment designer to collaborate with me on No. 14, a short psychological horror game made in Unity.
The game takes place inside a single apartment where the player enters each night and follows a changing checklist to detect strange anomalies. Unlike games like Captured, No. 14 is not only about spotting visual changes. The game also includes unsettling inspection rules, sound-based clues, signs that someone may be inside the apartment, and a creature that can interrupt the player’s routine.
The goal is to create a tense, atmospheric horror experience that feels more like an apartment investigation than a simple “spot the difference” game.
I’m mainly looking for someone who can help with 3D apartment design, props, lighting, horror atmosphere, and visual direction. Unity experience is a big plus.
This is a small-scope collaboration project under Rawcade Studios, planned for itch.io and possibly Steam later.
If you’re interested, feel free to contact me.
Hey everyone,
I’m looking for a long-term teammate to continue with me under Rawcade Studios.
I’m looking for someone who can help with 3D design, animation, Unity-ready assets, creature / character work, environment props, and game design ideas. You don’t need to be a studio-level professional. What matters most is creativity, consistency, communication, and being genuinely interested in making unique games.
The ideal teammate would be able to help with things like:
- 3D props and environment assets
- Character or creature design
- Simple animations and rigging
- Unity-ready models
- Visual atmosphere and style
- Gameplay and level design ideas
- General creative direction
This is an indie collaboration, so the plan is based on teamwork and profit sharing if our games earn revenue. I’m not looking for someone to make one asset and leave. I’m looking for someone who wants to build games together, grow with the team, and continue as part of Rawcade Studios.
If you’re interested, feel free to message me with your portfolio, previous work, or anything you’ve made related to 3D, animation, creatures, environments, or game design.
Thanks!
Hi everyone,
I’m currently working on a Backrooms-inspired indie horror game that is planned to be released on Steam, and I’m looking for collaborators to join the project.
I’m mainly looking for a 3D Artist and a Level Designer. You should be comfortable working with Unity, since the game is being developed in Unity and we’ll need to work directly inside the engine.
The 3D Artist would help create environments, props, horror assets, and visual details that make the Backrooms feel unsettling, abandoned, and atmospheric.
The Level Designer would help build playable areas, design level layouts, create exploration flow, place environmental storytelling elements, and shape the overall structure of the game.
This will be a profit-sharing project. Since this is an indie game, payment will be based on revenue share after the game is released on Steam.
I’m looking for people who are passionate about horror games, liminal spaces, atmospheric design, and creative indie projects. If you’re interested, feel free to contact me so we can talk more about the game and the collaboration.
In Signal Feed, every sound is procedurally generated.
Static, glitches, distorted voices, emergency tones, interface clicks, and transmission errors are all created dynamically while you play. This makes each signal feel slightly different, unstable, and unpredictable.
Since the game is built around listening, sound is not just atmosphere. It is part of the investigation.
Sometimes a voice may sound human. Sometimes it may sound almost human.
That uncertainty is what makes the signal dangerous.
https://rawcade.itch.io/signal-feed
What do you Think about this decision?
Thanks for your comment. When I am testing the game its giving me a around 40 45 minutes gameplay, which is quite big time for a browser game. You dont need to answer passwords correctly to end game its just lowering your sanity but you can still finish the game also if you give any input except whent the game wants input from you lowering your sanity too
GAME LINK --> https://rawcade.itch.io/wait
You are not given instructions.
You are not given a goal.
You are only told one thing:
WAIT!
There is no movement. There is no objective. There is nothing to interact with.
And yet… the system responds.
At first, it feels broken. Then it feels intentional. Then it starts to feel like you're being observed.
You are not playing Tic-Tac-Toe. You are being studied.
Welcome to Chester’s Game — a psychological horror experience disguised as a simple game.
At first, it feels familiar. A normal match. A predictable opponent.
But Chester is not just an AI.
He learns. He adapts. He watches you.
Every move you make shapes how he plays. Every mistake you repeat makes him stronger. And the more you win… the more he changes.
Sometimes, the rules break. Sometimes, the board lies. Sometimes… Chester cheats.
And the worst part?
He knows how you think.

THRESHOLD is a short psychological horror experience inspired by retro PSX-style games.
You don’t explore.
You don’t fight.
You only peek.
Standing behind a door, you observe the outside through a narrow gap.
Each time you look, something changes.
Sometimes it’s subtle.
Sometimes it’s not.
Visitors may appear.
They may speak to you.
Or maybe… they are waiting for you to open the door.













