Hey, I'll definitely check out whatever you put out next! Good luck with the next project!
Rohan
Recent community posts
Hey, I think that your voice is really the highlight of this scenario, it's really distinct and it's definitely not something you should compromise. If you've listened to the Pretending to be People podcast, they also run Delta Green in their own weird setting and it works really well. Especially for community creations, I think really experimenting with Delta Green's tone and style is dope.
I would really recommend checking out Kult, it's really perfect for surreal, magical horror and conspiracy stories. If you do write your own setting it has some cool ideas, it's a whole different approach to Delta Green but shares that kinda gritty, bleak style of horror.
Hey, this is a really cool campaign! Very inspired and weird, and I love the artwork. Though with the William Blake stuff, the Masonic cults, nightmare dimensions and feuding gods, it feels much more like a Kult: Divinity Lost scenario than Delta Green. Most Delta Green missions don't get as balls-to-the-wall mad as this story, even the craziest ones like Impossible Landscapes. Still think it's dope, will be interested to see what you do next!
Played the first 10 mins or so, really fun but there was no gun sounds and it was very distracting. I could hear the reload sound, but firing the gun would make no noise. The monsters were also surprisingly quiet, they would make occasional gross noises but they felt kinda quiet (though that might just be caused by the lack of gun noises), making every gun fight feel kinda awkward and broken. Anyone else have the same issue?