Hey, this is a really cool campaign! Very inspired and weird, and I love the artwork. Though with the William Blake stuff, the Masonic cults, nightmare dimensions and feuding gods, it feels much more like a Kult: Divinity Lost scenario than Delta Green. Most Delta Green missions don't get as balls-to-the-wall mad as this story, even the craziest ones like Impossible Landscapes. Still think it's dope, will be interested to see what you do next!
Hi Rohan, thanks for reading, and that's a really fair observation! I think that in the course of trying to be true to my own voice I did create something not really fitting within the tone of Delta Green, and it would be a very difficult and whiplash-y kind of fit within an established group with established characters. One of my long-term projects after I wrote this is making a unique setting/system for a modern conspiracy-horror campaign, but I'm now worried it would be derivative of Kult after having a quick scan, that looks like my cup of tea!
Hey, I think that your voice is really the highlight of this scenario, it's really distinct and it's definitely not something you should compromise. If you've listened to the Pretending to be People podcast, they also run Delta Green in their own weird setting and it works really well. Especially for community creations, I think really experimenting with Delta Green's tone and style is dope.
I would really recommend checking out Kult, it's really perfect for surreal, magical horror and conspiracy stories. If you do write your own setting it has some cool ideas, it's a whole different approach to Delta Green but shares that kinda gritty, bleak style of horror.