Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

rautamiekka

9
Posts
1
Topics
1
Following
A member registered Jul 05, 2021

Recent community posts

Problems:

  1. Scroll Up is the same as Space, and it’s also used to select an item in the item bar.
  2. The wheel is inverted, so wheel down goes left on the item bar, while up goes right. This is more of a personal preference just like moving mouse up moves camera down instead of up in some FPS games, though, but I hate that either way, and there’s no option to change that.

You made a German-language game, yet wrote all the description in a mostly perfect English … That’s a middle finger if there ever was one -.-

System requirements, especially the OS, are missing ;)

Best would be to Open Source it, in that case.

Sounds good :D

(1 edit)

Since Monogame uses SDL and OpenGL, the latter being unsupported in VirtualBox (dunno about VMware Player;; plus no GPU passthrough), you could install Linux on an USB stick (for instance) or any spare partition on a drive (just make sure you don’t let it install GRUB over the Window$ bootloader) to avoid having to have separate machines, but you’ll have to reboot between systems.

(2 edits)

If you can compile a functioning RPi2 build, you can almost as easily compile an x86[_64] Linux build on the same go. Hell, you don’t need to compile on a RPi since you can cross-compile even Window$ apps on a single Linux machine.

You can take a look at the GZDoom GitHub, for instance, to see how they’re doing it, if your code uses as little platform-/architecture-specific code as possible like GZDoom.

Probly, I don’t remember her name. I suspect the exact spelling wasn’t Karin, but still.

She reminds of that one ‘Naruto: Shippuuden’ girl who was clinging to Sasuke.