Hey, do you still have the original? I remember playing this a long time ago, and I think it was pretty cool.
Please tell me it isn't lost to time.
I've changed my mind on my project, since steamworks.NET isn't working.
Instead, I'm developing a pokemon-esque pet raiser using a website, since I already know how to do that.
Also, steamworks has some terrible documentation.
Hi! I'm a longtime indie gamedev (15 years and counting), with strong programming and design skills. I wanted to contribute to this new community by creating a steamworks tutorial, since the current documentation is fairly bad, but unity keeps crashing ;_;
I don't currently work, so I can work on the magazine any time. I created the Toy programming language, so I could provide a tutorial for that instead.
Also, I was just thinking, I could provide some short stories I wrote ages ago if you want some fiction to fill the pages. I'll DM you the details via discord.
My idea is a recreation of Dungeon Dice Monsters (The Yugioh spinoff) called Decade Dice. It won't be a perfect recreation, but it'll be easy to pick up and play. Ideally I'd like to get some money flowing too - so this will be a commercial game.
Back to the original topic - dying during the jam is a definite possibility, so it might be a good idea to post "regular" updates every year or so. If you stop posting, then it would be assumed you either forgot, or died. I've actually thought about this a bit, but I think the only practical solution would be to post incremental updates to your game; i.e. hedging your bets.