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I played this for like 5 minutes without knowing what to do. No real gameplay to speak of.

I did find an invisible obstacle, and managed to go out of bounds, though.

(+2)

The scope and vision for the game was out of bounds of our time constraints, as a result we have a lot of unused assets.

The core idea was a dating sim with galactic soldiers where your dialogue could affect the impact it had on the war as well as the lives of those you spoke with.

When a day was completed, a news scene would inform you of the aftermath of the day and the next day would begin.

I'm curious about the invisible obstacle though...