Blitz3D 2? I'm in!
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Exactly! The combination of a vast mausoleum with the (initially calm) Burricks was very imaginative. I guess the reason why I like it is because Thief always was more like a ghost story to me, than a pure steal simulator.
Yay, another Pittman game! The atmosphere and idea are great, as usual. Implementation is flawless, everything works and it works well.
The gameplay is a bit monotone though, I think there could have been some more verticality and (simple) physics. Overall it was very easy, I beat it on first try. Killing Hitler with one shot only was very anticlimactic too.
(Also I really don't like the NPCs without limbs, they look quite goofy.)
Even with the criticism - great job!
Thank you! I planned more gameplay, but didn't have enough time. But it was really interesting to see how people played it at the exhibition - a lot of kids loved to flood the whole environment with too much rain... ;)
Thanks again for playing!
In the beginning this was planned to be more like a tower defense - you would actually plant the trees (with a limited amount of seeds per round), and each time you have to survive a wave of rain clouds, sun-rays (that potentially can lead to forest fires) and maybe woodchoppers. To emphasize the message of climate change, waves would get crazier and crazier.
So yeah, now it's a relaxed sandbox, but definitely with potential for a puzzle game. I like the idea of forcing certain tiles always being forested. Another idea I just had would be adding huts with little people in it, and those need to be protected from floods.