Wow, yes. The medium propagates your message. Thoughtful.
rasteroid
Creator of
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Direct link to that banging soundtrack: https://github.com/ninjamuffin99/canabalt-assets/tree/877f297db89942a9d3ce9007d3...
DFuxa was the inspiration behind many aspects of the latest build, details here! https://rasteroid.itch.io/overworld/devlog/587266/overworld-v118-released
Oh sorry, just that when I go to your store page, it tells me this app is for "an older version of Android". Last year I had to upgrade my Android app, even funding a team that works to support libraries I need. I had to cut off older Android clients, because my pipeline couldn't support them anymore.
Hi again trasc! Glad to hear back from you.
I'm going to have to disappoint you here: Ranged weapons can only hit creatures right next to you, not 2 tiles away. Their advantage is you can attack things without having to "struggle" over to them (eg. Hit something on top of a hill you haven't climbed up), and you can hit flying creatures from the ground. I've had other people who desperately want to shoot things at a distance too, but unfortunately the game balance and UI aren't quite there yet. We'll keep working on it!
Asura is the time limit enforcer, like in the ghost that chases you in Spelunky. You can usually find ways around him, even use him to your advantage (other creatures fear him), but you have to finish the game or he'll get you in the end. This means he can't be killed or tamed, but you can freeze and stun him temporarily. I'd like to work on more amusing interactions, but I believe right now a shuriken will have no impact, and he'll do his standard fire attack the next turn.
We really welcome your feedback. If you have time to leave a review in the Play Store for us, we would be very appreciative. Join the Discord if you want to chat more freely. Most of all, please have fun!
https://play.google.com/store/apps/details?id=com.overworld.app&hl=en_CA&gl=US
Good question! You don't have to do anything, the sack is always active. But it doesn't work on fishing rod or crown which are tools, nor on armor, weapons, or scrolls. The sack lets you pick up all the "action" items you find. Action items are the far left inventory item and include food and other items you activate like the shovel, or musical instruments. You can use food for taming creatures and keys from anywhere in the sack, but items you need to activate (eg. shovel, food for yourself) need to be at the top of the sack. This can lead to some rummaging around! Note that the giant hero has a catch-all ability "gigantic" which includes an implicit sack-like capability. A sack that is dropped will retain all the items inside. Gnomes (who can carry multiple tools) will only fill up a single sack.
I will rework the sack's description to try to explain this better. Thanks for playing! How are you enjoying the game so far?
What a nice experience. I watched it with my daughter, randomly out of a gazillion things we could've chosen on itch.io. I was just telling her, there are a million games we could play on here, but it is bedtime. She said, "just this one dad, pinky promise". So we watched this little game, and it was lovely. Thanks.