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RAruler

67
Posts
5
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2
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A member registered Mar 03, 2019 · View creator page →

Creator of

Recent community posts

I like the concept, the art and visuals are on-theme and very good.

The right click to issue commands has a bit of an issue atleast in the web versions, maybe if the mouse was captured (at least in Safari it was bringing up the context menu).

Excellent work!

I'm terrible at sock chasing apparently. Very well done, the leaderboard is great!

Very on-theme! I like the aesthetic.

I think that having foot sounds for the water/not water would've added more to the immersion of it.

Very satisfying fire action. For only a day, quite impressive!

Very cool. The textures didn't load on Safari, but I got the greyscale experience. The coins being "physical" and dropping was very amusing. Excellent work!

Wow! The art/visuals are really well executed!

Very strange (in a good way), reminds me of the spookiness of Don't Starve.

Very interesting concept, enjoyed the intro with the screenshots/photographs!

Very impressive for your first jam game! Excellent visuals!

Excellent pacing, and introducing the controls.

Visual style is very nice!

Very nice introduction/tutorial-ization! Very well polished!

Very cool aesthetic, did take a bit to figure out the intention. I just went into a fight and since I hadn't bought anything it... just did not progress.

Echoing other's comments that audio would be a big benefit here. 

Excellent work though!

Very cool to have made a multiplayer game in a jam!

Very nicely done! I don't think you necessarily need to credit Godot/git, but good on you for documenting it!

Thank you for the feedback! I will keep it in mind for next time, my prior attempts were a bit too grand in ambition so I scaled things down and wasn't able to add much on the existing concept. 

Wow! Very well done! 

I liked the juxtaposition of the player character and their colleague, and a good way to communicate the narrative/explain how the skills work. Laughed at the dust bunnies.

Well done!

Thank you for the feedback! The other places do not have unique mechanics, I just built the window chrome/sounds/icons for them. There are some cards and relics that get unlocked but if you’ve played the first OS that’s about it for content. 

Big fan of the parallax that you setup, and the lighting was well used! 

Very cool!

Thank you for the kind words!

Thank you for playing! I have tweaked the sound bus to hopefully fix this going forward.

Appreciate the feedback!

Very on-theme!

Very cool, reminds me of Soul Reaver!

Very impressive art/animation/cinematics! 

Very authentic to crop circle making, as I understand it.

Delightful concept!

The visuals are great! 

Very cool, as someone else said, more pinball games :)

The emoji characters do not get exported in Godot web exports, so you need to use a bitmap or SVG for those. It just renders as a box with the code point e.g. [0 4 3 1]

Very cool, the aesthetic and visuals are excellent!

The upgrades are very satisfying, excellent animation / sounds on that. 

Very cool :) 

Rad visuals and music. The shell based interface is cool. Perhaps for like a "Quality of Life" improvement would be to have a up-arrow previous command type thing. 

Thank you for playing!

And good point about that, I was trying to make like a narrative display but as you say, needs to be persistent. 

Thank you for playing and the kind words! 

I'll see if there's something I can do about the energy display!

Really well executed art style! 

Neat! Get a real sense of speed in places.

Excellent concept!

The art style is fantastic!

Very cool artistic style. Very strange.

Will give it another go!

Thanks for playing. I will investigate!

Liked that the visual aesthetic changed from level to level.

In the last level WASD stopped working, but the arrow keys continued to work. Not sure if that's intentional or not.

Glad there are checkpoints! Very charming!