This was a ton of fun to mess around with! Any suggestions on how a newbie in sound production would go about saving these wonderful sounds for use?
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This is the most fresh gameplay ive ever seen for an action platformer. It comes out a little slow, so it makes me wonder if there was a more fast-paced way of doing it, but it is still really great, and the characters are awesome.
Great gameplay, charming art, but nothing is more charming to me as a player than the sound design in this game. I love that it changes as you get in danger, reflecting the lack of confidence, 24 faces in, and on your last hit. Well done.
That was a lot of fun! Love the art and animations, the overall level design and mechanics loops were fun. Only complaint I had was the placement of the window to the battery (had to strategically place jump so that I didn't go up the ladder) and the tight jump of the ledge to the fruit, but that second one seemed intentionally hard. For 72 hours that's awesome, and I'd love to see more in this style.
I am absolutely loving this game right now. It has the creativity of a good thief game (i.e. resurrection potion/syringe into air filter, multiple ways to tinker generator), and the action of a good roguelite as you mentioned. Please keep up with the creative combinations, it's amazing.
I love your games! The gameplay is simple, but I love the heart that goes into it, and I actually relish how short they are because with a short game, I don't feel like I'm working towards a tedious goal, but just enjoying the ride. Keep up the good work and keep loving what you do :D