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A member registered Feb 15, 2016 · View creator page →

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How many players can you get in multiplayer?

I've been messing around with this to figure it out because I couldn't figure out the conditions, but here is what I've found:

Since I have several notebooks for this same project, most of which are sizable (albeit not as big as this one), it seems to slow down when I have moved between them in one runtime. THIS is when the filtering breaks. If I start the client fresh and only work within the one notebook, filtering works just fine, though I am still unable to scroll and use all of the labels.

Hope this helps!

Certainly! Here's an image. I have been using the software to organize a game project of mine's content, of which there is a lot, which fits into many categories. As a result, I used different lists for the more overarching categories and labels for more specific ones. It is a little messy since I thought of some stuff later that i'd forgotten when transferring over from OneNote and labels aren't yet able to be reordered. The first image shows just how many notes there are (given the size of the scroll bars, Magical and Subset go waaaaaaay far down). The only reason I didn't try to minimalize the number of posts and labels and instead choose more lists or putting things entirely in the details is that I've found a lot of powerful inspiration from the way this software displays information. It is super helpful to see the content layed out this way, and allows me to come up with more ideas. The downside is that without the label filters functioning, I can't search content easily, and it becomes a jumbled mess without order just like my previous organization method.

Thanks for reading and helping!

I have a looooot of labels and a looooot of cards for one project folder i have, and it no longer works to filter.

Hi there! Turns out that I have a ton of labels for my project, and the filter menu ends up off the screen in both directions. Without a scroll bar I am unable to access my later labels.

This was very helpful, thank you! Now I can add all of my sprites into their dialogue as a neat style touch.

Absolutely love this game. Been hopping on to grind it out for a few days now. Really great, would love to see this get a bigger audience and more variety at early-game.

Gave it a try, left some pretty hefty feedback. I really like it, and it felt like a lot of fun! Just needs some WABAM and some more of the neat spicy weirdness you already put in there and you're looking at a good game gone to awesome game.

Heck, I'll give it a try. Send it my way and I'll drop some time on it some time this week. Kinda excited :D

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I would but you've got the wrong guy for shmups T_T... I'd just get sad at how bad I am at it.

Some of your stuff looks rad though. I'm putting that stuff on my to-buy list for when the paycheck rolls in

Thank! Glad you liked it :)

Yeah, I had intended an authentic arcade experience, but tbh I wouldve rather put those quality of life factors in. A lesson for next time :)

This was a ton of fun to mess around with! Any suggestions on how a newbie in sound production would go about saving these wonderful sounds for use?

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Jump getting stuck? I'm not sure what you mean. Goop splatter on the ground forces you to jump if that's what you mean. Bouncy bouncy!!

Glad you liked it :D

Hey there! Posted on the video, thanks for the play and feedback! Check the post for more :D

Thanks so much for playing!!

Glad you liked it! :D

Thanks! I'll be sure to credit anyways. Great assets.

Would love to know if this is free to use, and what license like the person below me.

Love the game! I would love to play with my USB gamepad though

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I'm going to put you on follow because once this gets some sweet polish on it, with the speedier gameplay I'll be throwing some hot cash at ya (same goes for Smoothie Galaxy)

This is the most fresh gameplay ive ever seen for an action platformer. It comes out a little slow, so it makes me wonder if there was a more fast-paced way of doing it, but it is still really great, and the characters are awesome.

Really fun, great gameplay, would love to see more of this beautiful world.

There is nothing cuter in this world than the moment that ghosty hits a wall. Adorable art, like the music, challenging gameplay

Hrmmm... nevermind then, I'm pretty sure Macs never got around to adding that functionality. My condolences.

Go into your volume mixer and mute it manually. Great game, it'd be a waste not to play, though the music is nice imo

An absolute pleasure to play, great, relaxing music. A wonderful brain teaser, and truly innovative puzzle gameplay.

This game is awesome, love it so far. Please keep it up; some polish and content, and this is an easy buy at 10$

Great gameplay, charming art, but nothing is more charming to me as a player than the sound design in this game. I love that it changes as you get in danger, reflecting the lack of confidence, 24 faces in, and on your last hit. Well done.

This is really fun! Great little game, really cool gameplay and design

Love your work, looking forward to seeing more :D

"Failed to load asset menus/splash/scene: network error: 0"

Any way to fix this?

Thanks a bunch! Yeah sorry haven't given it a chance yet, gotta get someone to try it with me

This looks amazing. My only question is that, does this require two pcs (one for vive, one for PC player), or is it local to a single PC?

Loved it! Very cool game style and feel, audio is in great arrangement with the game feel.

That was a lot of fun! Love the art and animations, the overall level design and mechanics loops were fun. Only complaint I had was the placement of the window to the battery (had to strategically place jump so that I didn't go up the ladder) and the tight jump of the ledge to the fruit, but that second one seemed intentionally hard. For 72 hours that's awesome, and I'd love to see more in this style.

I am absolutely loving this game right now. It has the creativity of a good thief game (i.e. resurrection potion/syringe into air filter, multiple ways to tinker generator), and the action of a good roguelite as you mentioned. Please keep up with the creative combinations, it's amazing.

I love your games! The gameplay is simple, but I love the heart that goes into it, and I actually relish how short they are because with a short game, I don't feel like I'm working towards a tedious goal, but just enjoying the ride. Keep up the good work and keep loving what you do :D