It's actually playable right now if you want to try it, I only put "in development" in the name because the game is a relatively underdeveloped release to my other game (though the core functionality still exists).
randomnumbers195925839295
Creator of
Recent community posts
Hello,
I have commenced a playthrough of the game as a result of the feedback for feedback request. As a result, here are my thoughts:
- The first few minutes were involved figuring out how to interact with the UI as it was unintuitive at first. Though this could be because this type of game is far from what I am used to, a redesign of the UI could be of use. In addition, some of the scenery is difficult to identify.
- The story is very compelling. I like the attention to detail and the thoughtfulness of the narration and setting, as well as how it connects very well to philosophical themes.
- There appears to be no way to view the memory or emotion items appearing in game. Their count is visible through the select menu, but there appears to be no way to individually look at each item. It would be more immersive if this was a feature.
- It appears that the game has no discernible branches of story. Right now, there appears to be a single set storyline for the five chapters. Text-based or multiple-choice dialogue options have no effect on the dialogue.
- I played the game until chapter 5 and revisited the early chapters. When I played chapter 1 for the second time, there was a link mentioned in the in-game dialogue. I stopped at this point because an external component to the game is a discouragement, and I believe that many would share my sentiment. If the game could be fully progressed solely within the web browser, I would likely have a much better experience in this regard.
Summary: The game concept is very promising with an excellent story and is unlike what I've seen before. It appears that all of the major gameplay elements are already established to some extent, but what would enhance the experience with the game is to add a unified system that is straightforward to interact with that adequately links together all of the game's elements. In addition, an enhanced storyline would give the game additional replay value. (I'm not sure what's past chapter 5, but having everything on one tab will likely improve retention). Provided that these improvements are implemented, I would say this game is in the right direction to be a unique and unprecedented experience.
Hello,
I've actually launched two separate games on the platform but they don't seem to be doing too well in terms of analytics. They're both abstract games; one is a turn-taking adversarial game while another is a singleplayer number puzzle.
Locality by randomnumbers195925839295
The game takes place in a circular board where the pieces move along the board. What makes it different is that pieces can create and remove portals to enhance their possibilities for movement. The teleportation gimmick allows for greater strategic depth for deciding where and when to place and use portals. It also includes a built-in help page, a replay system, and a hint system. It also includes board generation options, though the "2 player medium" board set is a good first pick.
Alignment (In development) by randomnumbers19592583929
Move the numbers around to satisfy each row and column total - but the numbers are stuck together! Drag and drop blocks of numbers around a grid to complete the puzzle. Though this game is not as polished as my last one (it still works), it also has customization options, which "difficulty" determining the number of blocks on the grid and "maximum complexity" defining how many numbers can be part of the same block. However, the "recommended settings" preset exists to provide a well-balanced first impression, allowing for the level of challenge to be fine-tuned later on.
Some feedback on either game would be valuable, as the games have not been doing well in terms of analytics in relation to the effort I put into them. However, I am proud of the games I made and want them to be improved as much as possible.
